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Buffy RPG: Rogues' Gallery. W&T the Anime Series

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Buffy RPG: Rogues' Gallery. W&T the Anime Series

Postby WebWarlock » Thu Sep 12, 2002 11:20 am

Rogues’ Gallery



Ok. I love the fics here in Pens. I have tried my hand at fiction a couple times. I am not that good at it. That is fine, there is plenty of good stuff here. So much that my muse has struck me. Well actually she bitch slapped me.



So I present to you the Rogues’ Gallery.



I am working out Buffy RPG Stats for various characters from Pens Fan Fics. My way of saying thank you to all the talented authors here!



Now you can drop your favorite pens characters into your own Buffy or Unisystem game.



Gotta suggestion? Email me!

Gotta character and what to work out stats yourself, post it here!

Please leave suggestions/comment/criticisms here as well.



Note: Unless otherwise noted, characters are copyrighted by their respective authors and used here with permission. Game conversions are copyright Web Warlock.



If you use someone else’s character then please get their permission first. Also please limit this to Pens characters only. Willow and Tara are in the book, and you can also get them here, Willow and Tara for Buffy Unissytem or here My stats for Willow and Tara for WitchCraft Unisystem.



First up. Everyone’s favorite vengeance demon, Joelicious!



--

[html]

Joelicious, Vengeance Demon, Patron of Maligned Gay People.

[/html]



Name: Joelicious “Joel”

From: “Final Exam” by Tommo

Quote: "Yoo hoo...girlfriend...over here! It's me! Flaming Joel!"

Character Type: Demon

Attributes: Strength 8, Dexterity 6, Constitution 8, Intelligence 3, Perception 4, Willpower 5

Ability Scores: Muscle 22, Combat 16, Brains 10

Life Points: 74

Drama Points: 25 (Joel is in fact a Drama queen!)

Qualities: Ascension (Demon), Attractiveness +1, Fast Reaction Time, Hard to Kill 7, Nerves of Steel (part of the Ascension quality) can grant a Wish. Teleport at will. Age 2, Contacts 3 (demons)

Drawbacks: Adversaries of all sorts. Obligation (to D’Hoffryn), Covetous 3, Minority 1 (Gay Demon), Obsessive (2), Show off (2)

Skills: Getting Medieval 4, Influence (4), Kung-Fu 4, Notice (2), Occultism (4), Wild Card (Fashion Sense, 9 levels)



Maneuvers

Name        Score Damage     Notes

Dodge       16        —             Defense action

Grapple     18        —             Resisted by Dodge

Kick        15       14            Bash

Punch       16      13              Bash

Wish        -        -                As spell



History tells of many Vengeance Demons. The Furies of ancient Greece may have been such creatures. Anyanka and Hallifrek the vengeance demons of oppressed women and children (respectively) are well known, but few have recorded the exploits of Joelicious, patron of oppressed gays and lesbians.

How long Joelicious (Joel to his closest friends) has been a demon is lost to most occult researchers. This either reflects his lack of exploits (not likely) or his shear effectiveness of dishing out his form of vengeance.

Joel would describe himself more of a lover (and a damn fine one at that) than a fighter, but do not underestimate the physical prowess of this demon.

Joel’s exploits have most recently come to light during his arrival in Sunnydale. He had taking to protecting and guiding his human friend Tara Maclay and her girlfriend Willow. While in Sunnydale he befriended Cordelia Chase and chased after her boyfriend Xander Harris. When Xander spurned both of them by sleeping with Faith, Joel was able to grant Cordelia’s wish of a Sunnydale with no Slayers. Cordelia found herself in this new world in which a Vampire Xander ruled Sunnydale and his most vicious underlings were vampire versions of Willow and Tara. Discovering what had happened Giles summoned Joelicious to undo the damage. Though Giles discovered the physical prowess of the demon and the consequences of a heterosexual summoning the great demon of vengeance. Once Giles destroyed his power center the world reverted back to what it was pre-wish.

Joel has apparently lost his powers, but as Joel himself would say “it’s hard to keep a good man down” or “it’s good to keep a hard man down”, but I forget which one.



Warlock



-----

Web Warlock

The Other Side, home of Liber Mysterium: The Netbook of Witches and Warlocks


Gypsy: Tom, I don't get you.
Tom Servo: Nobody gets me baby. I'm the wind.
- Mystery Science Theatre 3000

Edited by: WebWarlock at: 9/20/04 10:12 am
WebWarlock
 


VampTara!

Postby Zahir al Daoud » Thu Sep 12, 2002 3:49 pm

(please note this is the VampTara from "Never The Twain?" although other versions certainly exist)



Name: Tara Mclay

From: "Never The Twain?" and the current "From Childhood's Hour."

Critter Type: Vampire (duh)

Quote: "Am I cold?"

Character Type: (Anti)Hero

Attributes: Strength 6, Dexterity 5, Constitution 5, Intelligence 3, Perception 3, Willpower 5

Skills: Acrobatics 3, Computers 1, Doctor 1, Driving 2, Getting Medeviel 4, Influence 3, Knowledge 3, Kung Fu 2, Notice 3, Occultism 4, Science 1, Wild Card (horse back riding) 3

Qualities: Vampire 12, Sorcery 3, Attractiveness 2, Hard To Kill 2

Drawbacks: Love 2, Minority (gay) 1, Adversaries (lots) 4, Misfit 2, One Eye 2, Mental Problem (cruelty) 1

Drama Points: 10

LIfe Points: 60



Tara Mclay finally talked her father into letting her visit Sunnydale and even attend the University there. And that's when an ancient vampire known as The Apostate decided she had the right stuff to be his disciple. Kidnapped out of the library one night, she awoke weak and chained to the side of a cave. This...thing...started asking her questions. She "passed" his test and he immediately sank his fangs into her throat.



Next night, she woke with a ravenous thirst and was very pleased to find a variety of humans trussed up and in reach. That first kill was the most glorious experience she'd ever known. What spoiled it was the fact she was still chained. Her sire had plans, and they required to learn discipline.



She naturally enough rebelled. There was the night to explore, people to kill and suck dry, new powers to try out. Lessons were intense. Even brutal. When he literally stuck his finger in her left eye and plucked it out he finally got her attention. And kept it.



A few months later, the Mayor's chief Lieutenant--a vampire named Mr. Trick--was killed by the Slayer Faith. Such was a pivotal moment in the young woman's life, since with that act she accepted her responsibility to stay in Sunnydale and fight alongside Buffy Summers. But it left the Mayor without a right hand man. What he soon got was a right hand girl--a vampire named Tara Mclay.



As for the rest...read the story. (nyah nyah nyah nyah nyah nyah)

"O Let my name be in the Book of Love!
If it be there I care not of that other Book above.
Strike it out! Or write it in anew, but
Let my name be in the Book of Love!"

--Omar Kayam

Zahir al Daoud
 


Re: VampTara!

Postby WebWarlock » Thu Sep 12, 2002 9:16 pm

Thanks Zahir,



I was wondering when that might come up.

There are other Vamp Tara's as well, and just about everyone has a take on her. There are three fics in Pens right now that have her.



I guess it is all about Tara in leather.



Warlock

-----

Web Warlock

The Other Side, home of Liber Mysterium: The Netbook of Witches and Warlocks


Gypsy: Tom, I don't get you.
Tom Servo: Nobody gets me baby. I'm the wind.
- Mystery Science Theatre 3000

WebWarlock
 


hey

Postby the vamp nurd » Fri Sep 13, 2002 6:35 am

Hey Web Warlock, Cool idea.

Just coming up for one for my character Mason, is going to be a little differcult.

the vamp nurd
 


Re: hey

Postby WebWarlock » Fri Sep 13, 2002 8:33 am

Yeah I am enjoying this.



I am not that good a fics and I have no artistic talent, but I can do this.



If you are trying to figure out your own stats here are some rules of thumb.



1-5 is human average. With 6 and 7 above normal humans. Stephen Hawking has a 6 Intelligence for example, Willow is a 5 or maybe a 6 by now. Buffy has a strength of 8.



Skills are designed to be easy. Kung-fu handles all hand to hand combat, Occultism is general spooky knowledge.



Warlock

-----

Web Warlock

The Other Side, home of Liber Mysterium: The Netbook of Witches and Warlocks


Gypsy: Tom, I don't get you.
Tom Servo: Nobody gets me baby. I'm the wind.
- Mystery Science Theatre 3000

WebWarlock
 


Re: hey

Postby chelehel74 » Sat Sep 14, 2002 11:01 pm

Might I suggest the Sidestep Cronicles versions of Tara and Vamp Willow.....



you guys are the experts I leave the building to you....



michele

chelehel74
 


Sidestep

Postby Zahir al Daoud » Sat Sep 14, 2002 11:04 pm

I'm willing, unless someone else would rather...?

"O Let my name be in the Book of Love!
If it be there I care not of that other Book above.
Strike it out! Or write it in anew, but
Let my name be in the Book of Love!"

--Omar Kayam

Zahir al Daoud
 


Re: Sidestep

Postby Katharyn » Sun Sep 15, 2002 12:08 am

Someone is apparently already working on that, as I understand it*S*



The problem seems to hinge around come of the bonuses that go with the qualities and drawbacks in combination with the character type (for Tara.) I wouldn't know as I have not seen this rulebook yet, but the person doing it is trying not to make Tara too powerful stat wise whilst still giving her hero status.



Fudging allowed?



I shall be writing some character summaries to accompany that when they are all stated up.



Katharyn

-------------------

Katharyn
 


Re: Sidestep

Postby Chewster » Sun Sep 15, 2002 12:31 am

I am the person who is "working on that" with Katharyn's cooperation. I must admit that I have not really been near an RPG in a few years, so if anyone wants to take a crack at these characters from Sidestep then by all means. I was also thinking about looking at Giles and the Master (who as Katharyn pointed out seemed much stronger in the Wish that he was in S1 and so might want upgrading from the rulebook for Sidestep.) Also Larry , Faith and Jenny who are not in the Rulebook and need doing separately for this universe.



If anyone else wants to do any of this though that would be fine with me. Katharyn does seem to want to be involved in the write-ups is all I would point out.





Paul


----------------

Chewster
 


Re: Sidestep

Postby WebWarlock » Sun Sep 15, 2002 12:29 pm

Cool.



Anyone needs a hand stating out characters, let me know. I'll give it the old college try.

But since I went to SIU that usually means having a few beers and a pizza. ;)



Warlock

-----

Web Warlock

The Other Side, home of Liber Mysterium: The Netbook of Witches and Warlocks


Gypsy: Tom, I don't get you.
Tom Servo: Nobody gets me baby. I'm the wind.
- Mystery Science Theatre 3000

WebWarlock
 


New Spell!

Postby WebWarlock » Thu Sep 19, 2002 9:50 am

Ok, not really a rogue is it. But I had most of this typed up and it seemed a shame to let it languish on my hard drive.



Spell: Magickal Conception (Parthenogenesis)



A witch can make a woman pregnant by magic.



From: “Unexpected Consequences” and “Milestones” by Lisa of Nine and

“This Look of Love” by Urn of Osiris

Quick Cast: No

Power Level: 6



Effect: A witch can make a woman pregnant by magic. This is possible even for female conjurers. The child is normal, with genetic traits from both parents. If the witch who casts the spell is a woman, the child will always be a girl. A female witch can cast this spell on herself and give birth to an exact copy of herself, a clone.



Requirements:

Components: Semen or menstrual blood from the conjurer. Hair, blood or flesh from the prospective mother (spell focus). Candles to be lit durning the ceremony.

Magical implements: The Chalice (symbol of the Goddess) or a Lethe’s Bramble to aid in forgetting a mother’s sorrow.

Protective Circle: Not needed.

Invocations: The mother to be sings to the casting witch making proclamations and affirmations of love. Invoking the name of the Goddess.

Visualizations: The witch imagines his or her own life force as a glowing sphere which is transferred to the prospective mother.

Casting time: 6 hours.

Side effects: The witch and the impregnanted woman both lose 1 CON point during casting. This is regained after normal sleep. This can be dangerous to anyone already at CON loss.



History: Willow and Tara have been reincarnated many times. Each time they find each other. One of their earliest incarnations were Damara (Willow) and Belen (Tara), two temple girls in the service of Diana in Lisa's “Tears of the Goddess”. Well someone had to create this spell. I say it was Damara and Belen. Seems logical to me.



They passed it down to the druidesses Laith (Tara) and Bohdmal (Willow) of pagan Celtic Ireland (my story, “The Dark Druid”) and so on. Till it ended up in Tara's mother's spellbook.



Tara wrote this spell for herself to use many times!





Warlock

-----

Web Warlock

The Other Side, home of Liber Mysterium: The Netbook of Witches and Warlocks


"It is great to be known, but it's even better to be known as strange." - Takeshi Kaga.

WebWarlock
 


Re: New Spell!

Postby chilled monkey » Mon Apr 14, 2003 7:19 am

I would like to post some stats for characters from my own fanfics, but I haven't read the rulebook. I have a fair idea of how it works, but there are one or two things I'm not certain about. Should I read it before submitting anything, or should I try it anyway?

chilled monkey
 


Re: New Spell!

Postby WebWarlock » Mon Apr 14, 2003 8:39 am

Hey,



If you want send me an email and maybe we can work it out.



I have been wanting to revive this thread, just have not had the time.



Warlock

-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"If this is all the gods can do, I'm over to the Darkside so fast." - Tom Servo Mystery Science Theater 3000, Episode 903 "Pumaman".

WebWarlock
 


Re:

Postby chilled monkey » Mon May 26, 2003 9:18 am

I got your e-mail. Thank you very much.:D



I'm a little busy at the moment as well. When I find time, I'll try and send something in.



:kitty

chilled monkey
 


Daughters of the Flame

Postby WebWarlock » Fri Jun 13, 2003 8:38 am

Ok, the new Buffy RPG book, the Magic Box is out now.



In addition the lovely Amber Benson and equally lovely Allyson Hanigan on the cover it also has rules for creating your own magical organizations. Here is the write up for The Daughters of the Flame.



The Daughters of the Flame (Buffy RPG Version)



Author’s Note: One of the things I really enjoyed about “Unexpected Consequences” and “Milestones” was the inclusion of the Daughters of the Flame. Back in the late 90s when I was working on my first witch book I needed an Irish coven of witches. The Daughters fit the bill perfectly. What made me really happy is that Lisa and I were obviously drawing from the same source material because our versions were very compatible with each other.

So here is a version of the Daughters for the Buffy and WitchCraft RPGs based on my writings and Lisa’s.




Type: Religious Order

Source: In “Buffy”: from “Unexpected Consequences”, and it’s sequel “Milestones”, by Lisa Countryman.

Non-Buffy: Every book on witches I have ever written.

Number: 19 per coven, thousands worldwide.

Cost: 4-point Quality—Occult Library (Amazing) (5), Honorable (Rigid) (-3), must aid fellow members (-3), can obtain teaching (2), help with spells (3), must obey leaders (-3), adversary (High Council of Witches) (-1), contacts (2), Occultism (1), Language, Gaelic (1)

Library: The Sanctuaries in Boston, California, London and Kildare, Ireland, have Amazing Occult Libraries. Smaller chapter houses all have Impressive Occult Libraries. Books may never be loaned out, but often Daughters are charged with transporting materials from one library to the next.

Membership: Membership is limited to women only. All must dedicate their lives to the service of Brigit. Some tie to a Celtic bloodline is convenient, but not a requirement to join. Initiates are required to study for a year and a day before formal admission. New members are required to tend the sacred flame one night out of 20.



Description: The witches of Ireland, Scotland and Wales all share a common Goddess in their wide and diverse pantheons. Brigit, also known as Brighid, Brigantia, Bridget, Brigid, Bride, and Brigandu, is the Celtic Goddess of Flame, Fire and Hearth, but also of Healing, Midwifery and Wisdom. She is honored by many witches, but none honor her higher than The Daughters of the Flame.

A coven numbers 19 witches, with one leader, the High Priestess. Members of this coven can only be women and no man may enter into the scared areas of worship. A witch must have a high Will score (4 or better) to enter the coven. No preference is given on how the witch appears, but those with red hair are known as the “blessed of Brigit”.

The Daughters are overwhelmingly Good. No evil witch would ever be tolerated in ranks of the Daughters.

The Daughters prefer the simple quite life of country living as opposed to the life of an adventurer or city dweller. The wish nothing more than to be left alone to tend to their sacred flame, but they will not turn away those in need of help. Every daughter takes skills in healing and midwifery. Legends tell that Brigit was midwife to the Goddess Rhiannon and thus the Bright One’s name is always invoked during times of labor. If a Daughter hears such an invocation, she will not hesitate to aid. Despite their chaste lifestyle, the Daughters of the Flame can also perform Handfastings (marriages) and naming ceremonies for newborns.



Formal records of the Daughter’s foundations do not exist since the earliest days forbade the use of writing down holy or magical transcripts. History was passed from mother to daughter. It is known that they were contemporaries of the Druids and may have Ban Drui (a sect of female druids) themselves.

The earliest known members were the Ban Drui sorceress Bodhmal and the witch Liath Lurcha, which dates back to the 3 century CE. The Watcher diaries also include a reference that the Daughters Sallie and Teamhair aided a Slayer in a battle in France around 560 CE.

They have survived time, the Vikings, the Chistianization of their homelands, and the Burning Times. They may not be the oldest order, but they are persistent.



Sabbats and Rituals: The Daughters are required to keep a perpetual flame burning at their shrines. The witches of the coven each take turns tending the flame in 20-day cycles. On the 20th day Brigit herself magically tends the flame.

A huge festival is given at time of Imbolc, also known as “Lady’s Day”. It is a celebration of the forthcoming return of Spring.



Qualities and Drawbacks: The Daughters of the Flame are world-wide organization and thus they have many resources at their call. This also has given the Daughters quite a number of enemies. Thus every member of the Daughters gains the Adversary drawback, usually 1 point, but this can grow to 5 as the member grows in prestige. To offset this the Daughter also gains a point of Contacts.

All members of the Daughters of the Flame have a strict moral code that they must live by. This corresponds to a 3 point Honorable drawback. Some have even higher numbers.



Skills: Skills can vary between members but all Daughters have some passing skills in medicine, first aid, or healing (Doctor) and all also take some training in the sword (Getting Medieval). Also all Daughters purchase levels in Occultism. Many also learn Gaelic.



Ardaynes and Priniciples: “Brigit is a force of Life. To honor Her is to Honor life. Live simply and aid those in need. Tend to the Flame, for the Flame is Life.

Aid those in need, especially mothers and children.

Do not kill unless absolutely necessary. Then do so quickly.

Offer no quarter; beg no quarter.

Destroy all undead, as they are affront to Life and therefore the Goddess.”



Roleplaying the Daughters of the Flame: The Daughters of the Flame tend to avoid what they call “vulgar” displays of magic. They have a deep respect for magic and understand that magic is a gift from the Goddess, a gift that can be taken away just as easily as it was given. The Daughters also share with the Wicca a deep and profound respect for the tenets of Wiccan religion. There have been many very successful operations between the two associations to thwart many evil influences that have come to the world. Often both groups refuse to take any credit for these actions; another day to live in the Lady’s world is reward enough for them.



All Daughters find the undead to be foul creatures that mock life. They will make every attempt to destroy them on sight.



The Daughters also do not recognize the authority of the Witches Council. They have had dealings with each other in the past, none of them good. They believe that the Witches Council were responsible for starting the Inquisitions and the Burning Times in order to remove witches that did not agree with their points of view.



There are two schools of thought within the Daughter’s organization.

The first, the Eala, are known for their traditionalist ways and desire to remain a pastoral order and not get involved in the affairs of the world. The second, the Brenna, want to take a more active role in removing the threats to the Daughters, both mundane and supernatural. Typically both groups can be found in any coven, but most of the Eala are located in the eastern US and in Ireland and the Brenna are found on the west coast.



Because of their mostly rural lifestyle and their devotion to the sacred flame, the Daughters have gained the unflattering nickname of “Campirefire Girls” among other supernatural types.



Other Associations

Wicce and Cabal of the Psyche: As previously mentioned the Daughters get along fine with Wicce of all sorts. The Wicce in turn are fond of the Daughters, even if they do not agree with (but do respect) their no-male members policy. The Cabal views the Daughters in much the same respect. But the Cabal does not share the Daughters or the Wicce history of persecution, so this makes them unaware of certain elements in the Daughter’s philosophy.



Rosicrucians: In general both groups have a begrudging respect, tinged with distaste for each other. The Order of the Rosy Cross views the Daughters as if they were just another offshoot of the Wicce, and dismiss them as such. The Daughters hate the arrogance the Rosicrucians display and they dismiss them as spoiled rich brats playing at magic. Both groups though would love to get a hold of the others’ occult libraries.



Sentinels and Knights Templar: The Daughters were also caught up in the European witch hunts along with the Wicce and the Rosicrucians. Many blame the Sentinels for this and their anger has not waned. They do not doubt the Sentinels power, both political and magical, but they do what they can to make sure they can’t harm another Daughter again. The Sentinels believe that the Daughters are nothing more than a throwback to the worship of St. Brigit in Kilkearny with some Paganism thrown in. The Knights do in fact know about the Daughters and since both groups suffered similar fates during the witch craze the Knights are more likely to let the Daughters live and leave them alone.



Twilight Order, Fellowship of Judas and House of Thanatos: The Daughters see the undead as the anathema of life. They disrupt the wheel of life and death and therefore must be destroyed. Individual members of these associations will be dealt with on an individual basis, but the Daughters distrust them first and make decisions later.



Storm Dragons: The Daughters and the Storm Dragons have a courteous amount of respect for each other. While their overall philosophies differ, they do share a common set of goals and both believe that one needs to work the body, mind and spirit as one. Recently several in-roads, like a cultural exchange program, has been going on to further the ties between these two groups. Both groups are going slow because they know that this must be done carefully. As allies they could be an unrenowned force of good. As enemies they would destroy each other, and most of those near them.



The Witches’ Council: This self-styled governing body of all witches has had the most friction with the Daughters. The fact that many are also Rosicrucians does not help the politics between the two groups. Once, when The Witches’ Council was run mostly by the Wicce the two groups got along well, but recent history has shown an eroding of relations between them. Plus both groups claim to the Imbolc Mage has also furthered this friction. This has escaladed to open conflict with the (temporary) appearance of the Imbolc Mage.





New Spells:



Brigit’s Hands of Flame

Quick Cast: Yes

Power Level: 5

Requirements: A command word in Gaelic, “Adhain!”

Effect: Upon utterance of the command word flames erupt from the hands of the witch causing 4 x caster’s Will of Life Point damage, double to vampires and other undead.

The flame leaves the hands in a fan like pattern. The length of the fan is in yards equal to the Success Levels.



Dismiss Undead

Quick Cast: Yes

Power Level: 5

Requirements: A chant calling upon the gods and goddesses of light (Seker for Egyptian myths or Brigit for Celtic for example)

Effect: This spell breaks a necromancer’s control over undead minions. The caster(s) must make a successful task check versus the necromancer’s sorcery level for each target creature. Multiple undead may be so dismissed, but with a -1 penalty per creature over 1 attempted. If successful the undead monster is returned to it’s natural state, a normal corpse.



Warlock

-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"There has to be an invisible sun. It gives its heat to everyone.

There has to be an invisible sun. That gives us hope when the whole day's done."
- The Police Invisible Sun

Edited by: WebWarlock at: 6/13/03 8:10 am
WebWarlock
 


Re: Daughters of the Flame

Postby chilled monkey » Fri Jun 13, 2003 2:26 pm

I'm glad you managed to update this thread. :party



I am also pleased that you posted the entry for the Daughters of the Flame, as I have read about them in Unexpected Consequences and I really liked them. They're cool!



Just to make sure, you would like writers to post character stats from their own fics, is that right? I don't have any of the Guidebooks, but I got your e-mail and I am fairly sure I know what to do.

chilled monkey
 


Re: Daughters of the Flame

Postby WebWarlock » Fri Jun 13, 2003 3:35 pm

Be my guest. Post your own characters.



Hope that email helped. If you want me to "proof read it" for you let me know.



Warlock

-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"There has to be an invisible sun. It gives its heat to everyone.

There has to be an invisible sun. That gives us hope when the whole day's done."
- The Police Invisible Sun

WebWarlock
 


Re: Buffy RPG: Rogues' Gallery. Fan Fic Stats 6/13

Postby jixer » Sat Jun 14, 2003 1:02 am

Hello Kittens-



Well here's my two cents worth.





Name: Miss Kitty Fantastico

From: Hunters In The Dark

Creature Type: Cat

Quote: “Meow!” ("Mine!")

Character Type: Reluctant Hero

Attributes: Strength (normal) 1/ (magically enhanced) 3, Dexterity 8, Constitution (normal) 3/ (magically enhanced) 6, Intelligence 1, Perception 7, Willpower 7 (never try to out stubborn a cat)

Skills: Cat Fu 4, Hunting 1, Notice 6, Play 3, Napping 3, Occultism 1, Empathy (normal) 2/ (W/T and Dawn) 4, Wild Card (powerful protective spell) 3

Qualities: Cat/Pet (not a familiar) 6, Cuteness 5, Hard to Kill 1

Drawbacks: Family/Dependents 4, Self Aware 1, Adversaries 4 (dogs, cars), Lap Addict 1, Catnip 2



Drama Points: 5 (Oh please, drama is sooo canine)



Maneuvers:



Name



Dodge

Pounce

Claw

Bite

Back Leg Rake

Disdainful Stare





Made self-aware by a spell of protection Miss Kitty has her paws full with a nice enough pair of mothers and a wonderful tall kitten. Unfortunately these creatures cannot understand basic communications and they seem to have very complicated lives. Due to the spell she is connected to these three and can detect magic, not that anybody ever listens. Still she tries, and sometimes a purr is all you need.



While in combat protecting Dawn MKF was enhanced magically to the size and strength of a bobcat. She retained her elegant black and white coloring.





Jixer



Edited by: jixer at: 6/14/03 12:05 am
jixer
 


MKF

Postby WebWarlock » Sun Jun 15, 2003 8:34 am

Jixer,



Now this is really cool!

I had heard good things about your fic and have been wanting to read it myself, now you have doubled my intrest.



I was so hoping that someone would do stats for MKF. I am really happy to see this one. I had bugged Garner a while back about doing stats for his MKF from "Miss Kitty Fantasico Saves the World Again", but we never got around to it.



I had thought of doing a MKF as well, but I didn't know if I wanted her critter type as "Witch's Cat" or "Bast" from the WitchCraft RPG. I see you opted for the simpler of all solutions! (simpler is better).



Very cool. I like this.



ETA: If anyone wants to see their character, spell, group or whatever translated to game stats I would be more than glad to help.



If you want to get an idea of how the game is played and can't or don't want to shell out the cash just yet (or ever, I am cool with that) then check out these "Intro Pack" rules for the other Unisystem games that Eden makes. These are the "real games" and Buffy uses a "lite" version of these rules.



The WitchCraft RPG. Closest to Buffy. I have considered using it for a "Charmed" based RPG myself.

All Flesh Must Be Eaten. Zombie Horror survival game and Eden's best seller.

And Terra Primate. A world of intelligent apes. Think "Planet of the Apes". Only more action and less Marky Mark Walberg.

You can see them all here as well, http://www.edenstudios.net/intropacks.html


Thanks!



Warlock

-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"There has to be an invisible sun. It gives its heat to everyone.

There has to be an invisible sun. That gives us hope when the whole day's done."
- The Police Invisible Sun

Edited by: WebWarlock at: 6/15/03 8:26 pm
WebWarlock
 


Re: New Skill: Seduction

Postby WebWarlock » Thu Jul 10, 2003 7:03 am

Ok, so I know the deal is "Buffy" is supposed to be 'rules-lite' and have a small set of skills. But this one is too useful.



Besides, it has been featured in what, over half of all the stories in Pens! ;)



So here is Seduction in Unisystem format (based on the same skill in the WitchCraft RPG) and in d20 format from my d20 Witch book.



Seduction (Unisystem)



The ability to make oneself sexually attractive to other people by saying the right things and putting on the right act. Intelligence is used, modified by any Charisma or Attractiveness bonuses or penalties the character might have. Other skills may give bonuses to Seduction attempts. For example, previous Tasks using Influence or some magicks (like Glamour) add their Success Levels to the Seduction attempt.





Please see home.comcast.net/~brannantim/Ogl.html for licenses to contribute.



Seduction (d20) (Cha, untrained)

Use this skill to seduce someone using the witch’s own alluring assets. Seducing someone generally requires communication between the witch and her target. When the witch seduces someone, she is not necessarily getting him or her into a sexual situation. Obviously, the witch may only use this skill on targets that could naturally become attracted to her, so heterosexual targets of the same sex obviously could not be affected by it. Obviously, many types of monsters can not be seduced - undead and constructs cannot, nor can most outsiders, beasts, aberrations, or elementals. GM’s have final say on who can and can not be seduced.

Check: This skill works in two ways, depending on the witch’s intent. True seduction, when trying to gain the attention of someone with only the intent of a ‘romantic relationship’ so to speak, roll a skill check with a DC equal to 10 + target’s hit dice + their wisdom modifier) Success means that the target is enamored with the witch. Failure by more than 5 means the witch’s attempt went unnoticed. By less than 5, the witch’s intents were known but were rejected anyway.

When attempting to seduce someone for another reason (to get information out of them, try and get them to do something, etc.), the target first makes a sense motive check opposed to the witch’s skill roll. If the target succeed, he knows of the witch’s intentions. Regardless of his roll, the target must make a level check as above, except this time if he succeeded his sense motive check, he knows of the witch’s true intentions, and the witch suffers a -10 to her skill check. If the witch succeed at her skill check, the target becomes enamored of her. When dealing with a target that is enamored, the witch can gain a +3 bonus to bluff and diplomacy checks against that target, with an additional +1 bonus for every two points the witch beats the DC by.

Some NPCs do not need to be seduced; they simply might be promiscuous. When GM’s determine that the target is ready and willing to engage in any sort of sexual activity, the witch gains a +5 bonus, with no chance to be rejected as noted above. Sometimes, just because a person was enamored does not mean they would be willing to engage in any sort of sexual activities. If the target has a viable reason not to engage in any sort of sexual activity (for instance, a celibate paladin, or a happily married shopkeeper), he receives a will saving throw with the DC of the skill check to keep from engaging in any sort of risqué activity.

GMs would be encouraged to add in any other modifiers they deem necessary (for instance, a man married for 23 years happily is less likely to fall for a seductress than a man who’s never been wed.). In situations like the above, they receive a +1 bonus for each year they’ve been involved in a relationship, plus their significant others charisma modifier. For characters celibate because of their class (like the above example, a particular order of celibate paladins, or a witch with the celibate casting feat), they may add their total levels of the class in their saving throw. For instance, if trying to seduce a level 4 witch/level 6 rogue, the celibate casting feat is obviously part of the witch’s abilities, not the rogue’s, so the target would receive a +4 bonus to their saving throw.

Retry: Yes, however, it may be useless because after the initial check fails, the target probably will be more likely to resist to seducer. All further attempts to seduce a target who passed a sense motive check once automatically fails the initial opposed skill roll, though the target still has the chance to fail his will save.

Special: If the witch has 5 or more ranks in bluff, sense motive, or diplomacy, she gains a +2 synergy bonus to those skills. These bonuses stack. Also, the witch’s gather information checks gain a +2 synergy bonus assuming she can question people she could seduce, however, her ranks in gather information provide no bonus to her seduction skill.



Warlock

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"So many different people to be." - Donovan - Season of the Witch

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New NPCs: Tony Foster and Cobra Bubbles

Postby WebWarlock » Wed Nov 19, 2003 2:16 pm

Two new ones. A rookie cop and a former CIA agent.



Tony Foster

Character by TiggrScorpio from The Next Generation Series, stats by Web Warlock.



Born to an Irish father and an Italian mother, Tony comes from a long line of police officers. His father's a cop, as was his grandfather. He's been an officer for 8 yrs now.

Tony Foster has a strong work ethic and lots of street smarts and common sense.

Tony discovered the truth about Sunnydale one night in what he thought was a fight between some thugs and a poor defenseless girl. The thugs were demons and the girl was kicking the crap out of them. That girl was Buffy Summers and it is possible he fell in love with her then and there.



Tony in the Next Generation

Tony’s exploits and adventures are dealt with in detail in TiggrScorpio’s wonderful “The Next Generation” series of stories.



From TiggrScorpio: “When I started writing him, I always pictured the actor, Paul Rudd. us.imdb.com/Name?Rudd,+Paul+(I). (Josh in "Clueless" and he's been guest starring on “Friends”) Then, a reader sent me an e-mail and the guy had cast everyone in my story. He cast Tony as the actor, Mark Ruffalo, us.imdb.com/Name?Ruffalo,+Mark, (“You Can Count On Me” and “Windtalkers”) and since then I can't get him out of my mind when I write Tony. I think they both kind of work.”



The Next Generation, tiggrscorpiofanfiction.ho...ration.htm

The Coven, tiggrscorpiofanfiction.ho..._Coven.htm

Stone Cold, tiggrscorpiofanfiction.ho...e_Cold.htm

Fear, tiggrscorpiofanfiction.homestead.com



Tony in The Dragon and the Phoenix

Tony enters into the story of Dragon earlier than the Next Generation. This Tony meets Buffy for the first time over the carnage of the Wharf Bar. Tony knows a little about what is really going on, but the slaughter of a few dozen demons confirms what he has always known.



Age: 29 (in Next Generation, takes place in 2008. He's 2 yrs. older than Buffy.)

Age: 24 (in The Dragon and the Phoenix)

Height: 5”8’

Build: Medium

Hair: Brown

Eyes: Brown



Motivation: To protect and serve the citizens of Sunnydale, especially Buffy Summers-Foster (his wife)

Critter Type: Human

Attributes: Strength 4, Dexterity 3, Constitution 4, Intelligence 3,

Perception 4, Willpower 3

Life Points: 54

Drama Points: 10



Qualities: Attractiveness 1, Contacts 3, Cop*, Good Luck 2, Hard to Kill 4, Nerves of Steel, Photographic Memory



Drawbacks: Adversary (demons, vampires, criminals) 3, Honorable 3, Love (Buffy), Obligation 1 (family), Obsession, Secret (knows about the supernatural world)



Special Abilities: contacts in the criminal underworld, access to police files.



Skills

Acrobatics +1

Computers +3

Crime +5

Doctor +1

Driving +4

Getting Medieval +2

Gun Fu +5

Influence +1

Knowledge +3

Kung Fu +3

Languages +2 (Spanish)

Mr. Fix-it +2

Notice +2

Occultism +1

Science +1

Sports +3



Name                Score        Damage        Notes

Gun .44                8        15                Bullet

Service revolver        8        12                Bullet

Dodge                6        -                Defense action

Kick                5        10                Bash

Punch                6        8                Bash

Stake                5        12                Stab

Through heart        6        12                x5 vs vamps








Cobra Bubbles

“Let me illuminate to you the precarious situation in which you have found yourself. I am the one they call when things go wrong, and things have indeed gone wrong.” - Marion “Cobra” Bubbles



www.xtreme-gaming.com/theotherside/cobrabubbles.php



Kids have it rough. Their parents or guardians die or just leave. Then to top everything off they adopt a dangerous alien creature or find out they are glowing balls of energy. It's enough to make them want to go on a six state killing spree. Fortunately for them (and us) there is the last line of defense, Marion “Cobra” Bubbles.







Cobra Bubbles is a social worker, a special classification (maybe Division 6). He deals with cases that send most other social workers screaming in terror or crying like babies. He also tends to deal with cases of a rather unusual nature.



Cobra from "Lilo and Stich"

The Disney movie, "Lilo and Stich" is a riot. I won't get into the details here, but this movie introduces Cobra as Lilo's social worker. We find out that he is ex-CIA and helped broker a deal to keep Earth protected from aliens back in 1973. We learn that Cobra (don't call him “Mr. Bubbles”) is very serious about his work, cares for children and is really damn strong. You would not want to piss this guy off.



Nani: There you are honey face, this is Mr. Bubbles.

Mr. Cobra Bubbles: Nice to meet you.

Lilo: Your knuckles say "cobra"... Cobra Bubbles, you don't look like a social worker.

Mr. Cobra Bubbles: I'm a special classification.

Lilo: Did you ever kill anyone?

Mr. Cobra Bubbles: We're getting off-subject here.



Cobra in “The Dragon and the Phoenix”

Cobra is pissed off. Headquarters has sent him to Sunnydale, a place he hates. There is a case, that of Dawn Summers, that needs his attention. Her last few social workers have been either too scared or too disturbed to go back to the Summer's home. The case is a special one. The child's guardian was completely missing on computer files for the Summer of 2001, no paychecks, no classes, nothing. Then one year later the murder of Kara Mclay occurred in the home. The minor in question, Dawn, found the body along with the murdered woman's sister, Tara. This murder investigation is still under way with the suspect, Warren Mears, still at large. There is also a claim that the guardian is living with a much older English man that does not appear on any INS database. To make matters more urgent the minor's father is now suing for custody.



It should be no surprise that evil-cultists choose now to kidnap Dawn to extract her Key energy.



About Cobra in your game

We know he is ex-CIA. Plus his “special classification” of social worker seems, strange to say the least. Plus there is his talk about “Headquarters”. Cobra has a story to be sure. He is not familiar with magic or the occult. He feels demons might be just another form of NTs (non-terrestrials). Adding Cobra should be easy enough, if you have kids or teens in your game and they get into trouble, Cobra is certain to show up. He will help out where he can. If the problem is more magical than he cares for, he might recomend a former work associate that is more familiar with magic. A one Paige Matthews of San Francisco.



Mr. Cobra Bubbles: [to Lilo] Aliens are all about rules.

Grand Councilwoman: You look familiar...

Mr. Cobra Bubbles: CIA. Roswell. 1973

Grand Councilwoman: Ah yes. You had hair then.



Unisystem/Buffy RPG Stats

Cobra Bubbles

Character Type: Experienced Hero

Life Points: 46

Drama Points: 20

Quote: “Thus far you have been adrift in the sheltered harbor of my patience.”

Voiced by: Ving Rhames



Attributes

Strength: 5

Dexterity: 3

Constitution: 4

Intelligence: 4

Perception: 5

Willpower: 5



Hair: Bald

Eyes: Black

Height: 6'4"

Weight: 225lbs



Qualities Mod

Cop (Ex CIA) +4

Fast Reaction Time +1

Iron Mind +9

Nerves of Steel +1

Photographic Memory +1

Resistance-Pain +3

Resources +3

Situational Awareness +3



Drawbacks Mod

Conspicuous 2

Honorable 2

Humorless 1

Obligation 3

Obsession (protect children) 1

Secret 1



Skills Mod

Acrobatics +2

Computers +3

Crime +3

Doctor +2

Driving +4

Getting Medieval +2

Gun Fu (hand gun) +6

Influence +4

Knowledge, General +4

Knowledge, Aliens +4

Languages +1

Mr. Fix-It +3

Notice +4

Occultism +1

Science +3

Sports +4

Wild Card (Government) +4





Combat Buffy RPG format



Maneuver Bonus Base

Damage Notes

Dodge +8 None Defensive Move

Grapple +10 None Varies

Punch +8 10 Bash

Kick +7 12 Bash

Gun, Handgun (Light) +9 12 Covers all light handguns.

Gun, Big Pistol +9 15 Most large handguns.





Warlock

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Edited by: WebWarlock at: 11/21/03 7:49 pm
WebWarlock
 


Re: New Quality: Old Soul

Postby WebWarlock » Tue Jan 06, 2004 12:32 pm

Note: Special thanks to Lisaof9, Sass, and the Rainbow Writers for inspiring this conversion. The names of their characters appear here.

Note2: If you have done a Willow/Tara reincarnation story let me know! I can add the past lives you came up with here.



Old Soul

4 points/level Quality



“Of course! It would have to be you two!” the giant Celt gathered both girls into a giant bear hug.

“Y-You know us?” Tara said.

“Know you? Know you! My dear sweet Liath, I would know you if my eyes had been plucked from my skull! Do you not know me? It is I, Fionn. Your Demne!”

“Fionn. Ok, so who are we then?” asked Willow.

“My dearest Bodhmal! Always with the riddles, ok I will play. You both are my mothers! We must celebrate, your son has returned and our family is one again!” He said as he pulled the two, very confused, girls into another enthusiastic bear hug.


- The Dark Druid by Web Warlock





These characters have been reborn many times. As a result, their souls have become stronger. Old Souls tend to be very mature and precocious for their age. It would be nice to believe that age invariably provides wisdom, but Old Souls are equally likely to be depraved or insightful, cruel or kind. Whatever their orientation, it is usually be more extreme, having been refined over several lifetimes.



This Quality can be acquired multiple times during character creation (but it cannot be acquired afterwards, see below). Each “level” represents some 3-5 previous lives lived before the character’s current incarnation. Every level gives one “magical” past life and 2-4 “mundane” ones. The player can determine who these former selves were, where they lived, and what they know, or she can leave such information in the hands of the Director. From a roleplaying point of view, creating a “past lives tree” can be interesting.



Anyone with this quality can call upon the magic of her past lives to aid her in casting spells. They can add 1 sorcery level for every magical past life they have. So every level of Old Soul adds one level to your Sorcery level.



To call on the power of the old soul cost 1 Drama point (or one Essence Point for games that use Essence).



Successive lives tend to increase the character’s overall insights and understanding—for good or ill. For example, Tara has 5 levels of the Old Soul Quality. This gives her 5 more points to put into her mental Attributes (and 30 more Essence Points).



An Old Soul is sometimes able to tap into the knowledge of her previous lives. These attempts require the character to pass a single Test using both Willpower and Intelligence as modifiers, and each attempt drains the character of 1 Drama Point, which is regained normally (via play). When attempting to perform an unskilled Task, the character may receive a flash of knowledge from one of her previous lives. If the player took the time to decide what her character’s previous lives knew, then the character gains, for that one Task, a skill level equivalent to the character’s Old Soul level, but only the skills that the character knew in her previous lives are available. If the previous lives are not known, the character uses only one half of the Old Soul level (rounded down), but virtually any skill might be known. The only exception would be high-tech Skills that a previous life would be unlikely to know. Asking one’s ancestral memories how to hack into a computer system is not likely to work very well .



For example, Tara, with 5 levels of Old Soul, has about 20 past incarnations, five of which were magic users. Tara’s player has figured out that at least half (10) were peasants. Others include Belen, a priestess in the Temple of Diana in ancient Greece, Liath, a Celtic warrior woman, Jing Jin a Chinese sorceress, Teamhair a Daughter of the Flame from Christianized Ireland, and Fiona Maclay (T) of 18th century England.



During an adventure Tara needs to play a game of fidchell against a demon to rescue her friends. Fidchell is an ancient Celtic game similar to chess and Tara does not know how to play. But Liath was an expert. If she passes the Willpower and Intelligence Test, she can play with an effective skill (Wild Card: Fidchell) of 5, at the cost of 1 Drama point. The skill lasts as long as the game lasts. If later in the day she needs to play it again a new Test and an expenditure of Drama Points are required. If Tara had not fleshed out the past incarnations, she would have been able to play fidchell, but with a skill of only 2.



Generally, only human beings can have Old Souls. Long-lived supernatural beings rarely reincarnate, or do so only over spans of millennia.



This quality is not accessible to vampires, demons, zombies or robots (who have no souls), werewolves in werewolf form, and one can argue Slayers. Slayers by their very nature have a bit of the Old Soul quality in the Slayer quality.



Awakening the Old Soul



Not every character will or should have access to this at character creation. There are some circumstances in which the character’s Old Soul can be re-awakened.

When this quality is first added to the game the Director will need to have a good in game or storyline reason for allowing the character access to this. These reasons could also be used for characters that wish to acquire this Quality later, but directors are urged to only limit this to characters during the character creation process.

1.        Meeting a past life. The karmic and dharmic energies released when a soul meets a previous or future life is usually enough to jar that soul awake.

2.        Exposure to a psychically tainted object related to that old soul. Example if a person picks up a dagger that was used to kill one of her past lives.

3.        Psychic regression. No not the type done in less reputable psychiatric offices or even calling Shirley McClain or Ms. Cleo. A real psychic, such as a member of the Cabal of the Psyche, must help with the past life regression.

After this point Old Soul should be limited to character creation only.



For crossovers with other Unisystem games this can be interchanged with the Supernatural Quality “Old Soul”, on which this is based.



Warlock



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Edited by: WebWarlock at: 1/6/04 11:34 am
WebWarlock
 


New Stats for an old game

Postby WebWarlock » Mon Sep 13, 2004 1:35 pm

Time to dust off this thread.



I am going to start posting game stats for Willow and Tara for other game systems. I am getting some help to fill in the blanks, but if you want to join in then hey! Great!



For my first bit I'd like to post a bit of mid 80's trash RPG called Macho Women With Guns.



Enjoy!



http://www.xtreme-gaming.com/theotherside/wt_stats_mwwg.php



Macho Women With Guns (MWWG) is a bit of RPG trash from the late 80's from the minds at BTRC. They figured with all the games out there that featured men killing things and taking things from other things and women mostly as ornaments or eye candy that something radical should be done. So this is a game about women killing things and taking things from other things. But that is not all. There is also a whole lot of “blowing things up real good” and looking good while doing it.



Ok, so not the cutting edge game you would expect, but hey, it was the 80's.



Course now Mongoose (no surprise there) has opted to give us a new set of d20 based rules for MWWG, but that is sort of missing the point. Yes, it has lots of ways to kill, maim and blow things up while wearing a chainmail bikini or halter top. Yes you can still kill scores of drunk fratboys, rednecks and sleazy televangelists. And yes there are pages and pages of scantily clad women that would make Larry Flint proud, but that was not really the point of the game. MWWG worked because it was parody. It took an established cliché and turned it on it's head. Something that I think a lot of people here would get. Course, later it became a parody of itself indulging in the same said clichés it used to send up. Again, something that everyone here would get. But in any case, here are my two favorite witches for MWWG. I retrofitted Mongoose's Witch class to fit the old rules. Plus I also borrowed some rules from the excellent Matt and Mav's Unofficial Tribute to the MWWG RPG page.





Willow, Played by Alyson HanniganWillow Rosenberg: Sexy Witch



Vitals

Age: 20, Ht: 5'3", Wt: 104#, Hair: Red, Eyes: Green

Strength: 8

Dexterity: 9

Looks: 15

Macho: 16

Health: 13

Intelligence: 19



HTH damage: 0



Skills

Throw things (+2), Hit Things (+1), Hit Things with other things (+2), Cavort about (+3), Seduce Creature (+2), Fly Things (brooms only) (+2), Drive Things (+1), Do Technical Stuff (+5), Know it All (+6), Take Charge (+4).



Advantages

Large with the Butch* (10), Pet (10), Run Like Hell (10), Scriptwriter (5), Witch



Disadvantages

Conservative Dresser (20), Secret Love (Kittens, Girls, computers) (10)



Possesions

Laptop, books on magic, spell compontents.





   



   



   







Tara Maclay, Played by Amber BensonTara Maclay: Sexy Witch





Vitals

Age: 20, Ht: 5'5", Wt: 110#, Hair: Blonde, Eyes: Blue



Strength: 10

Dexterity: 12

Looks: 15

Macho: 17

Health: 15

Intelligence: 18



HTH damage: 0



Skills

Throw things (+1), Hit Things (+1), Hit Things with other things (+2), Cavort about (+3), Seduce Creature (+3), Fly Things (brooms only) (+3), Drive Things (+2), Do Technical Stuff (+3), Know it All (+4), Take Charge (+3).



Advantages

Large with the Butch* (10), Pet (10), Run Like Hell (10), Scriptwriter (5), Witch



Disadvantages

Awful Family (5), Conservative Dresser (20), Fairness, Loves to Read, Secret Love (Kittens, Girls, books) (10)



*New Advantage

Large with the Butch (5 per level)

Anytime a her girlfriend is attacked or threatened the character can add the number of levels of this to her attacks and Take Charge roles.



Warlock

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Edited by: WebWarlock at: 9/13/04 5:36 pm
WebWarlock
 


BESM

Postby WebWarlock » Mon Sep 20, 2004 10:48 am

Game Stats: Big Eyes, Small Mouth





http://www.xtreme-gaming.com/theotherside/wt_stats_besm.php



   I have often enjoyed the “Magical Girl” style of Japanese animation, sometimes called the “Shôjo” or “Maho Shôjo” style. Course the word Shôjo comes from the Japanese word meaning “virigin” or “virgin girl” (not really something I'd attribute to Willow or Tara. Shôjo-ai or Yuri would be more like it). Though Shôjo does feature strong female protagonists and stories about love.

These stories are typified by a young girl, normally high school age, that gains or learns of her magical powers. Other girls often join her and they battle evil monsters, evil wizards (almost always older and male), demons and things from “somewhere else”. Common themes include friendship and the power of love. There is tragedy, but in the end the world, the girls, friendship and love all prevail. Examples would be “W.I.T.C.H.”, “Witch Hunter Robin” and “Kiki's Delivery Service”.



   Sounds like our girls in nutshell.



   Willow and Tara are perfect for the “magical girl” style of anime. But since I have no ability to draw and less to animate, I'll settle for stating them up for Anime RPGs. The best of these has to be “Big Eyes, Small Mouth” (BESM) from Guardians of Order.



   BESM uses Guardians of Order's Tri-Stat system, which they use for a variety of Anime-based games that Willow and Tara could fit into, “Sailor Moon”, “The Slayers” even “Helsing”. The main feature of the Tri-Stat system is the Tri-Stat, or Body, Mind and Soul. All skills, attributes and defects as well combat roles are made with these three in mind. They range up to 12, but cannot go over. A quick and dirty conversion from Unisystem would be to add two Unisystem Attributes to get one Tri-Stat stat, so as an example take Strength + Dexterity to get Body. For Willow that would be 1 (STR) + 2 (DEX) = 3 (BODY). While this in not what I did, I do use it as a base of comparison.



UnisystemTri-Stat
Strength + Dexterity =   Body
Intelligence + Perception =   Mind
Constitution + Willpower =   Soul




   Skill Levels are similar, ranging 1 to 5, with 0 as unskilled or unable to use this skill and 5 representing the human maximum in most cases. Tri-Stat's Attributes and Defects size up pretty well to Unisystem's Qualities and Drawbacks respectively.



   Again, for Willow and Tara I choose not a direct translation, but rather how would they look at the end of “The Dragon and the Phoenix” using the BESM rules.



   Overall I am very pleased with how the girls turned out under these rules. It certainly was a really good fit. Not a perfect one mind you, I still think Unisystem has a leg up on Tri-Stat here, but really, really damn close.





Willow and Tara: The Animated Series





   So how can you fit these two witches into an Anime-style RPG? Simple. Create an animated series! Face it. The reality is that there is never going to be a “Buffy” animated show. No network wants it and they certainly don't want to pay for a dying franchise. But a “Willow and Tara: series could be just want is needed. Of course canon would have to change, but that is no big deal.

   So we put Willow and Tara in Japan (Tara already speaks Japanese in my Eden games anyway). We have MKF start talking to them, ala Gigi from “Kiki's Deliver Service”. We can retcon the whole thing and place them there as High Schoolers, maybe foreign exchange students, that learn about their new magical powers.

   Willow Rosenberg, a shy but brilliant student is dismayed to learn that her mother has taken a new teaching position at the University of Neo-Tokyo. Willow enrols in a new school where she is even more of an outsider than she was before, that is till she meets Tara. Tara Maclay is another American student on cultural exchange. After the death of her mother Tara needed to get away from her home so she applied for and was accepted as a foreign exchange student. Packing her bags and her cat, Miss Kitty Fantastico, Tara left her life behind to discover a new one in Japan.

   Willow and Tara meet, discover their common bond of magic and soon their love for each other in many exciting and harrowing adventures. Aided by the wise spirit of Tara's mother (also a powerful witch in her own right) and the smart-ass comments of MKF, the girls fight evil and discover they had to journey to other side of the world to discover what they were missing.



   Or something like that.



   





Willow. Ok, I know it is really Will from W.I.T.C.H., but hey it works.Willow Rosenberg



Game Type: Occult Horror/Magic Girl (Shôjo-ai/Yuri)



Race: Human

Age (in 2004): 23   Sex: Female

Occupation: Student

Height: 5'3”         Weight: 103#

Hair: Red          Eyes: Green



Body: 3    Mind: 11    Soul: 9



Health Points: 60

Energy Points: 140

Shock Value: 12



Combat, Attack: 7

Combat, Defence: 5

Melee Attack Skill: 2x5 = 10

Melee Defence Skill: 2x5 = 10



Attributes:

  Appearance 3x1 = 3

  Aura of Command 3x1 = 3

  Energy Bonus 4x1 = 4

  Highly Skilled 4x1 = 4

  Mechanical Genius 3x2 = 6



Defects:

  Awkward 1x-1 = -1

  Phobia (frogs) 1x-1 = -1

  Significant Other 2x-1 = -2 (Tara)



Skills:

  Biological Sciences 5x3 = 15

  Computers 6x2 = 12

  Electronics 5x2 = 10 (+2 levels from Mechanical Genius)

  Mechanics 2x2 = 4 (+2 levels from Mechanical Genius)

  Medical 4x3 = 12

  Physical Sciences 5x2 = 10

  Seduction 1x2 = 2

  Social Sciences 4x1 = 4

  Writing 3x1 = 3



Special Attributes (Magical):

  Astral Projection 2x3 = 6

  Dynamic Sorcery 6x4 = 24

    Any Discipline

  Force Field 3x4 = 12 (30 damage prevented)

    Can Protect Others

    Blocks Incorporeal

  Item of Power 3x2 = 6 (15 item points left), Doll's Eye Crystal

  Magic 5x4 = 20 (50 magic points left)

  Telekinesis 3x2 = 6

    Anything

  Telepathy 2x3 = 6

    Universal Utility



   

   





Tara. Ok, I know it is really Cornelia from W.I.T.C.H.Tara Maclay



Game Type: Occult Horror/Magic Girl (Shôjo-ai/Yuri)



Race: Human

Age (in 2004): 24   Sex: Female

Occupation: Student

Height: 5'4"         Weight: 110#

Hair: Blonde          Eyes: Blue



Body: 4    Mind: 8    Soul: 11



Health Points: 75

Energy Points: 145

Shock Value: 15



Combat, Attack: 6

Combat, Defence: 4

Melee Attack Skill: 1x5 = 5

Melee Defence Skill: 2x5 = 10



Attributes:

  Animal Friendship 2x1 = 2

  Appearance 3x1 = 3

  Divine Relationship 1x1 = 1 (Mother is a Spirit working for the powers of Good)

  Energy Bonus 5x1 = 5



Defects:

  Awkward 1x-1 = -1

  Inept Combat 1x-1 = -1

  Significant Other 2x-1 = -2 (Willow)

  Unique Character Defect 1x-1 = -1 (Weird Family)



Skills:

  Animal Training 3x1 = 3 (+1 levels from Animal Friendship)

  Artisan 3x2 = 6

  Biological Sciences 2x3 = 6

  Computers 2x2 = 4

  Cooking 2x1 = 2

  Cultural Arts 4x1 = 4

  Gaming 2x1 = 2

  Linguistics 4x1 = 4

  Performing Arts 4x1 = 4

  Riding 3x1 = 3

  Seduction 3x2 = 6

  Social Sciences 3x1 = 3

  Visual Arts 4x1 = 4

  Writing 4x1 = 4



Special Attributes (Magical):

  Astral Projection 3x3 = 9

  Dynamic Sorcery 5x4 = 20

    Any Discipline

  Force Field 4x4 = 16 (45 damage prevented)

    Can Protect Others

    Blocks Incorporeal

  Healing 2x4 = 8

  Magic 6x4 = 24 (60 magic points left)

  Servant 4x1 = 4 (Miss Kitty Fantastico, see below)

  Sixth Sense 2x1 = 2

    Empathy

    Sense Spirits

  Telekinesis 3x2 = 6

    Anything

  Telepathy 2x3 = 6

    Universal Utility





   



Miss Kitty Fantastico



Witch's cat, Irreplaceable Servant



Miss Kitty is a normal looking black and white cat.



Body: 10    Mind: 3    Soul: 5



Health Points: 20

Energy Points: 40

Shock Value: 9



Combat, Attack: 6

Combat, Defence: 4



Attributes:

  Art of Distraction 1x1 = 1

  Combat Mastery 2x2 = 4

  Natural Weapons: Claws and bite, 5 damage

  Energy Bonus 1x1 = 1

  Extra Attacks 1x4 = 4



Defects:

  Diminutive: Medium 2x-1 = -2

  Less Capable: Strength 2x-1 =-2

  Not So Strong 2x-1 = -2

  Not So Tough 3x-1 = -3



Skills:

  Stealth 8x4 = 32

  Wilderness Survival 3x2 = 6

  Wilderness Tracking 4x2 = 8



Special Attributes (Magical):

  Astral Projection 1x3 = 3

  Heightened Senses 2x1 = 2

    Vision

    Hearing



Miss Kitty cannot be replaced between adventures.



Warlock

-----

Web Warlock

Coming Soon to The Other Side, The Netbook of Shadows: A Book of Spells for d20 Witches


"Joel: Hi, I'm Satan, enjoy the film!" - MST3k "Jungle Goddess", Season 2, Episode 3

Edited by: WebWarlock at: 9/20/04 9:49 am
WebWarlock
 


Re: BESM

Postby B4K4B01 » Tue Sep 21, 2004 3:03 am

Warlock: Dude! A Willow/Tara maho shoujo-ai anime? That'd be like a slice of joy-happiness cake with multiple orgasm frosting! :D :D :D



I freaking LOVE anime, and Willow and Tara are soooo kawaii! And mixing the two of them... oh dear god why didn't I think of this??? Baka!



In all seriousness, however, how would you propose to create this series? Given that the production costs of even a half-season anime is enormous, and as you yourself said no network would want to take on a new project from a dying series... no American network that is!



Holy Bojangels Batman! THAT'S IT!!! Do you know whether or not BtVS has been translated/subtitled into Japanese yet? If it hasn't, or is still in the early seasons, then there's still time! We could actually petition an anime production studio to do this! Granted it wouldn't be anybody as illustrious as I.G. Productions, but then again, mabye it could? Holy crap! :D :D :D :D :D (bounces up and down in seat in excitement).



Hmm, a thought: How would copyright royalties affect sales? Would recycling an American TV series... wait a sec... do the Japanese even care about American copyright laws? I mean, yah they probably do to some degree, but how much? Would it be enough to force the production studios to funnel a small amount of Yen per sale to the J-bitca?



And oh... who would VA for the lovely duo? Lol, Amber and Ally for the English version, duh, but what about the Japanese version? Who are some decent seiyuu that could play the parts?



Oh yippie-kay-aye mother f*er! We could actually see a W/T anime!!!! YAHOO!!!!





Oh, and on a related note, what are some of the latest shoujo-ai animes showing in Japan right about now? I know that Maria-sama ga Miteru is still going on, and Girls Bravo with Kosame (good luck getting Kirie to like her :( ) is also in its early stages of the first season, but what are some others?



Thanks for the brilliant idea Warlock! (I still can't believe I didn't think of that! Baka baka baka!)







:bow WE'RE NOT WORTHY!!! :bow

B4K4B01
 


Re: BESM

Postby WebWarlock » Wed Sep 22, 2004 11:23 am

Dude,



I only understood about half of what you said above, but that is ok. ;)



While I am not interested in doing animation (no talent) or even fan-fic (no time) I have no problems if some picked this up and ran with it.



I *might* do a bunch of RPG adventures on it, but there is that time thing again.



Warlock

-----

Web Warlock

Coming Soon to The Other Side, The Netbook of Shadows: A Book of Spells for d20 Witches


"Joel: Hi, I'm Satan, enjoy the film!" - MST3k "Jungle Goddess", Season 2, Episode 3

WebWarlock
 


Re: BESM

Postby jixer » Mon Feb 07, 2005 12:35 pm

Hello Kittens-



I'm just finding the wonderful anime drawings of W&T. Damn, I would love to see this idea become a world famous anime series.



Oh no, I think I'm getting ideas for a series of short stories. Oh dear.





Jixer

jixer
 


Re: New Spell!

Postby WolfNightwind » Sat Feb 12, 2005 9:16 am

hi off topic but Web Warlock i've been trying to find your The Dark Druid story but can't i would really love to read it if i could?

~Bug

WolfNightwind
 


Re: New Spell!

Postby WebWarlock » Sat Feb 12, 2005 9:22 am

The adventure or the story?



The adventure is not online anywhere yet, the story is in the archives.



I'll look for you.



Warlock

Web Warlock, web.warlock@comcast.net, The Other Side.

Liber Mysterium: The D20 Netbook of Witches & The Dragon and the Phoenix: New Adventures of Willow and Tara

"We’re gonna light up the dark of night like the brightest day in a whole new way."

WebWarlock
 


Buffy RPG: Rogues' Gallery.

Postby WebWarlock » Sat Aug 27, 2005 6:16 am

Willow and Tara in Kult

(Special thanks to Ronald James for helping put these together and notes from his Willow & Tara based Kult game.)

Ron’s Notes:
As anyone who has casually glanced at the GM’s section of the Kult rulebook will be aware, the world according to Kult is very different from the world according to the Buffyverse. So how do you make the two worlds collide? I offer these thoughts.

The theory that there are a multitude of Heavens and Hells within the Buffyverse can easily be explained by the idea that man’s grasp of the reality is crippled by it’s own inability to grasp the concept of one complete city. Each “dimension” is in fact merely a part of Metropolis, with it’s own rituals and doors, rather than separate entities. The ending of Buffy season 5, in fact, could be easily seen as the Key dropping the illusion completely, as any player of Kult would be hard pressed to find a better single image of Metropolis than the building that suddenly has an infestation of demons in it when the illusion shatters.

The reason for Demons who are good becomes more obvious. With the disappearance of the Demiurge, there really is no proper side of “good” as we understand the term, or “evil” for that matter. There are only the Archons and Death Angels with their own agenda, vendettas and characteristical quirks. In this regard, it easy to consider that a monster, even one in demonic form, might be a “good guy”, even in the sense of wishing to help mankind break some of the shackles. GM’s should always remember that the black and white has gone, only the grey remains, and those who wish to take advantage of that grey.

The Bete-noir of course is another reason for some demons being good guys. Any demon seen on the show who is “good” (I am thinking of Lorne in “Angel” Or Whistler) could easily be a Bete-noir who has allied him or herself to the powers of good, or to aid mankind at least.

A note on Purgatory. This place has become a virtual hell for all and sundry as they suffer for their own sins. Angel most certainly went to Purgatory as opposed to Hell, although to the layman there wouldn’t be much difference aesthetically, so it was an easy mistake to make. The bigger question becomes, who did release him? Was it an Archon or Death Angel? Or was it a lesser being with it’s own agenda? Maybe that which set him free hoped he would fight for the powers of good, as he did. Or maybe they had Angelus in mind. Either way, he was freed. I bring Angel up to give you an example of how the world of Buffy must be augmented to deal with the Kult backstory, which must take precedence.

As for the First? I leave that open to individual GM’s as to who or what it was in the end. There are plenty of ideas that would fit the First so rather than tie down the creative brain I will let GM’s in their own campaigns set their own agendas.

I will now deal with the specifics of Willow and Tara in their Kult guises.


Willow Rosenberg

STR: 11 Load Capacity: 11/33/6/10
AGL: 12 Movement: 6/36
EGO: 16 No. of Actions: 2
CON: 18 Initiative Bonus: +0
PER: 17 Damage Bonus: +1
EDU: 18 Endurance: 120
CHA: 15 Mod. To Ego Throw: +3
COM: 17 Mental Balance: -15


Damage Capacity:
5 Scratches = 1 light wound
4 Light wounds= 1 serious wound
3 Serious wounds = 1 fatal wound

DARK SECRETS

Forbidden Knowledge
Guilty of Crime
Occult Experience
Supernatural Experience

ADVANTAGES

Magical Intuition 20
Math Talent 10
Mechanically Inclined 5
Influential Friends 15

DISADVANTAGES

Black Sheep 5
Dependent 15
Magic Addiction 10
Mortal Enemy (The First) 15
Nightmares 5
Guilt 5
Rival (Amy) 10
SKILLS

Basic Skills

Climb 7
Dodge 11
Hide 8
Read/write native language 18
Search 15
Sneak 12
Swim 14
Throwing 8
Unarmed Combat 16

Projectile weapons
Bows 6
Handguns 8
Heavy Weapons 4
Machineguns/Automatic Weapons 4
Rifles & Crossbows 6

Melee & Throwing weapons
Axes 10
Daggers 8
Impact Weapons 11
Pole Arms 8
Swords 8
Throwing Weapons 5
Whips and Chains 8

EGO-Based
Accounting 19
Alternative Medicine 12
Astrology 12
Computers 24
Cosmology 16
Cryptography 21
Electronics 20
First Aid 14
Info Retrieval 25
Lore: Dreamworlds 10
Lore: Metropolis 10
Meditation 16
Numerology 20
Occultism 18
Security Systems 22
Written Report 16

CHA-Based
Acting 14
Instruction 18
Seduction 12

PER-Based
Forensics 14

Academic Skills

Natural Science 16
Spec: Computer Science 25

Magic

All five basic lores at 25*

Notes
Black sheep really covers her moving towards the Wiccan faith and acceptance of her Lesbianism. This would certainly upset her father, which is why the disadvantage is included. Note that this is a disadvantage as it causes lack of family interaction and is not a statement of guilt on the part of Willow.

Influential Friends refers to the Watchers Council and Giles contacts.

Dependent is Tara, which is why the score is at it’s highest.

Nightmares refer to Killing Rack and her treatment of Tara and her friends whilst under the influence of dark magic. Her Guilt is related to that.


Tara Maclay

STR: 12 Load Capacity: 12/36/6/120
AGL: 10 Movement: 5/30
EGO: 15 No. of Actions: 2
CON: 18 Initiative Bonus: +0
PER: 15 Damage Bonus: +1
EDU: 16 Endurance: 120
CHA: 14 Mod. To Ego Throw: +0
COM: 18 Mental Balance: +35


Damage Capacity:
5 Scratches = 1 light wound
4 Light wounds= 1 serious wound
3 Serious wounds = 1 fatal wound

DARK SECRETS

Family Secret
Occult Experience
Supernatural Experience
Victim of Crime

ADVANTAGES

Code of Honor 5
Empathy 15
Faith 5
Forgiving 5
Influential Friends 15
Motherliness 5
Magical Intuition 20

DISADVANTAGES

Anxiety 5
Black Sheep 5
Dependent 15
Nightmares 5

SKILLS

Basic Skills

Climb 7
Dodge 12
Hide 9
Read/write native language 17
Search 12
Sneak 10
Swim 14
Throwing 8
Unarmed Combat 6

Projectile Weapons
Bows 6
Handguns 6
Heavy Weapons 4
Machineguns/Automatic Weapons 3
Rifles & Crossbows 3

Melee & Throwing Weapons
Axes 7
Daggers 5
Impact Weapons 8
Swords 5
Throwing Weapons 4

AGL-Based

Dancing 15

EGO-Based

Alternative Medicine 15
Astrology 16
Cooking 18
Creative Writing 12
Erotica 16
First Aid 19
Herbalism 20
Lore: Dreamworlds 14
Lore: Metropolis 12
Meditation 19
Occultism 16
Parapsychology 14

CHA-Based

Diplomacy 12
Etiquette 18
Fortune Telling 20
Riding 15
Seduction 10
Singing 20

PER-Based

Counseling 22
Drive Vehicle 14

Academic Skills

Humanities Scholar 14
Spec: Classical History 16

Magic

Five basic Lores at 25*

Notes

Black sheep refers more to how the Maclay family view and treat her as opposed to how she feels about herself.

Dependent is Willow, hence the High score.

Nightmares are of Willow’s abuse of her and her family’s abuse. This is also where her Victim of Crime secret comes from.


*Willow and Tara are two of the most powerful witches in my game. So they get the
benefit of the doubt in being very powerful.

One word on the two co-operating to create a spell or device together. Either of them can be the High Priest and the other adds their entire Ego score to the other. Further there is no “tune in” time required to focus themselves unless one of them is injured or out of sorts. This does make them powerful when they cast together but they always were. One other thing, any Endurance loss is automatically split evenly between them.

Kult, Death is Only the Beginning

Kult is a very interesting game. I had heard about it from the WitchCraft RPG list and decided to check it out. I found a copy of 1st Edition on eBay and really liked it. It was not a game I played much, but freely stole ideas from. Kult is a very different kind of world from WitchCraft, World of Darkness, Call of Cthulhu or even Ravenloft. It is almost “Dark City” in it’s feel and tone. Sort of gothic-noir-splatterpunk, something I noticed that the new World of Darkness seems to have adopted and the eventual evolution of Chill. The pervasive dread in the game is more Call of Cthulhu, while the world on the surface looks much like WitchCraft. It also has a tone (to me) similar to Warlock, Black Spiral. The two *could* be set in the same world, with some tweaking, but that might be more than I want to do.

In the end I found that WitchCraft was more enjoyable, but I keep my copy of Kult handy, just in case.

Conversions

Conversions between Kult and other systems are not too bad. Kult has 8 abilities, 4 physical, 4 mental, that range from 2-20. There are two ways to generate abilities, one (the D&D method) is roll a 2d10 for each (ì=11). The other (the WitchCraft method) is to parse out 100 points to the 8 abilities (ì=12.5). For a d20 conversion the best bet is to match up the Abilities and -2 to get a d20/D&D (ì=10.5) score.
For Unisystem conversion I take a modification of my D20 to Unisystem conversion.
To generate a Unisystem value from a Kult one, divide the Kult Ability by 2 and minus 4.
BTW: To generate a Unisystem value from d20 I divide the d20 score by 2 and minus 3 (or -2 depending on the game’s power level) I find this works a little better than just dividing by 3.

The abilities match up like this.

Kult Unisystem d20/D&D
Strength Strength Strength
Agility Dexterity Dexterity
Constitution Constitution Constitution
Comeliness Attractiveness*
Education Intelligence Intelligence
Ego Willpower Wisdom
Perception Perception
Charisma Charisma* Charisma

*These conversions are covered by Qualities in Unisystem. Since these scores run both positive and negative a slightly different conversion is needed. Figure either quality can run from -5 to +5 for normal humans, but use -3 to +3 as a more realistic range. So add 6 to the Unisystem Quality/Drawback to generate the Kult ability. So a character with a -5 Charisma has a Kult ability score of 1.

Both Kult and Classic Unisystem have a set of similar Secondary Attributes that are derived from the Primary Abilities. Convert the Primary Attibutes/Abilites and then generate the Secondary ones anew from these numbers. This is the best way to handle Essence.

Kult also offers a couple of extra quirks. Dark Secrets are similar to WitchCraft’s character concept. The difference is basically that concepts define what you are, Dark Secrets define what made you the way you are today. Subtle, but in these two worlds it is a big difference. Dark Secrets can be ported over to WitchCraft as is for added (darker) variety without much trouble. The archetypes for either game would work well in the other game.

The other is Mental Balance, Kult’s quasi-equivalent to CoC’s Insanity or Mythos score. Since mental balance is the ration of Advantages to Disadvantages, Unisystem characters will always be on the positive side. To convert I am thinking that Kult to Unisystem characters will have to have a Quality called “Positive Mental Balance” or a Drawback called “Negative Mental Balance”. No points should be converted, gained or loss from these. Given the Unisystem characters the closest effects gained from the offset Mental Balance.

Links

The Last Cycle, a Kult web site and forum, http://www.kult-rpg.com/
The Abyss, a fan-run Kult site. http://www.kult-rpg.org/
http://www.geocities.com/Area51/Quadran ... ltrpg.html
http://www.nepharite.com/


Warlock
Web Warlock, web.warlock@comcast.net
Visit my Willow and Tara page! http://timbrannan.blogspot.com/p/willow-tara.html
Tara: "My whole life has been 'Tara, don't use your magic.' 'Tara, hide your powers.' 'Tara you will scare someone.' But you tried to hurt and then kill Willow. So maybe it is time I showed everyone just how powerful I am."
- The Dragon and the Phoenix, Episode 7: The Road to Hell
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