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Buffy RPG: The Dragon and the Phoenix Episode 5 (2/2/04) NEW

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Buffy RPG: The Dragon and the Phoenix Episode 5 (2/2/04) NEW

Postby WebWarlock » Thu Aug 08, 2002 9:19 pm

The Dragon and the Phoenix.



This is a new set of adventures for the Buffy the Vampire Slayer RPG. The entire set is called a 'season' and each adventure is an 'episode'. This is the first episode of an alternate Season Seven. There will be more episodes, each one written by a different Pens author. All episodes fit together in a larger story arc, just like the show. Only this time you get to decide what happens.



   In television and RPGs characters die. Sometimes they are secondary characters or NPCs, but other times they are well loved and their loss is felt very deeply. Unlike real life, characters on television and in games can get a second chance. It is how they, and we, choose to use this second chance that is one of the hallmarks of good fiction.



   This Season is designed with the idea of bringing back the character of Tara Maclay who was murdered near the end of Season 6. But any character could be used, especially original PCs. This Season takes place in a different Sunnydale, though the history is the same, the future is up to you.



Dedication

   This episode and every episode of this season is dedicated to the Kittens. The members of the best Buffy posting board on the whole damn planet, The Kitten, the Two Witches and the Bad Wardrobe.

This is for you for everything that you have given me. I only wish I could give you what you want and need.



About the Season

   This season has all the things that we had come to expect in a quality season of "Buffy". Drama, conflicts, humor, action, adversaries and a Big Bad. Plus it allows you to determine the direction of the episode. You can be part of the drama and action.



About the Author

   Timothy S. Brannan has been writing game products for the better part of 12 years. He has been published in several of the Kargatane's Ravenloft Netbooks, has completed three books on the use of witches in the AD&D and D20 games, and he was one of the writers on the new Buffy the Vampire Slayer RPG. His contributions to that game included the Core Rulebook, the Slayer's Handbook, The Magic Box Source Book and the first official Buffy adventure, "The Dark Druid", published by Games Unplugged.



   This is a Kitten Board Exclusive. No other Buffy site or posting board has their own set of adventures. The Kitten is the first and only board with this distinction.



Warlock



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Web Warlock

The Other Side, home of Liber Mysterium: The Netbook of Witches and Warlocks


"Na dean fochmoid fainn!"

Edited by: WebWarlock at: 2/3/04 8:30 am
WebWarlock
 


Episode 1: Will We Burn in Heaven?

Postby WebWarlock » Thu Aug 08, 2002 9:29 pm

Will We Burn in Heaven? Like we do down here. Will the change come while we'er waiting. Everyone is wating.





Episode 1: Will We Burn in Heaven?



Go here, Episode 1 PDF to download the PDF version.



An Episode for the Buffy the Vampire Slayer Role-playing Game



By Timothy S. Brannan and additional contributions by Garner Johnson



For the Kittens



Teaser: Nothing Lasts Forever In The Cold November Rain



Sunnydale Memorial Cemetery.

November 7th, 2002



Buffy Summers stood at the gravesite. She was used to cemeteries and graves, they had been part of her life for so long. These places were like her back yard, or her office to be more precise. That was during the night. This was now the start of the day and that made it completely different. Cemeteries during the daylight hours were the home to a different sort of living dead, the ones that had lost someone and didn’t know how or why they were going on themselves. She had to admit she found them more depressing, even scarier, during the daylight hours. It was worse today because of the cold and the rain. She looked down to watch her friend.

Willow Rosenberg was finishing pulling up the weeds around the grave. She was complaining about have asked the grounds keeper hundreds of times to do this. She finished and placed the orchids in a small vase next to the headstone. She pushed back a lock of her hair, a strand that had become completely white since her stay in England. It contrasted sharply with the rest her red hair.

“Wiccans don’t like to give dead flowers. Neither do Jews really, but these were her favorite.” Willow said as she stood next to her best friend. She started to get emotional. Buffy looked over to her.

“Did you want to be alone?” Buffy asked, moving closer to Willow and the grave.

Willow slowly shook her head as tears began to flow more rapidly.

“I already am.” the red-head managed to get out before succumbing to crying. Buffy cradled her friend’s head and held her close. She looked down at the headstone and whispered as a single tear rolled down her cheek as well, “Happy Birthday Tara.”

The headstone read,



Tara Maclay

1980 – 2002

Loved by Willow

Loved by us all





Buffy and Willow walked home in silence. Willow had stopped crying, but she wasn’t talking either. Coming up to her home Buffy spotted two things. First, Dawn and Xander were on the front porch. Dawn looked like she was going to explode with excitement, shouts of “they’re here!” could be heard down the block. Xander looked worried and shot Buffy a warning look. The second thing she noticed was Cordelia Chase’s SUV with her trademarked “QUEENC” plates. Buffy was certain this was not good.

Getting to the house Buffy asked what was going on. Dawn couldn’t talk she could only hug Willow. Xander answered a cryptically “let Cordy explain.” Neither girl was in the mood to deal with Cordelia, recent ascensions and demonations aside, but it was not Cordelia that made them stop.

Sitting on the couch next to Cordelia was the last person either of them expected to see.

Tara got up and looked right at Willow and said “Hey.”



The Setup



The rest of this Episode is for Director-types only.



This adventure requires the use of the Buffy the Vampire Slayer Role Playing Game Core Rulebook by Eden Studios.



It is intended for Original cast set during a hypothetical Season 7. Characters supported are Buffy, Dawn, Xander, Willow, Tara, Anya and Cordelia. Players also have the option of picking up Clem by Act 2, or he can be played as a guest star or NPC.



Players can also use their own characters or pre-generated ones provided in the core rulebook. Alterations in character/cast content are expected and welcome. Many options will be given to the players to customize the content as they need. The Episode should not take more than one session to complete, but may be enhanced as the Director sees fit to make it longer.



The director needs to make some decisions and alterations. First if you are using the Original cast, use the guidelines in the BTVSRPG Core Rulebook to advance everyone involved by two seasons. So Buffy’s strength and combat skills will go up accordingly following the book’s guidelines. Willow is no longer be using magic, so while her knowledge based skills have gone up considerably, she may not have any magic. If you wish to continue this or bring her back to magic is up to you. Though options are given in this episode and later ones to role-play her return to magic.



Tara, Cordy and Anya present their own unique problems as each girl has taken on ascension of sorts. At the end of the 2001-2002 TV season Anya had returned to her demon ways and Cordy had also become part demon as well as ascending to a higher plane. Of course Tara is now back as well.

Take the listings for all three characters and apply the Ascension quality listed at the end of this adventure. Of particular note is Cordelia, who also picked up a few more combat skills since living in LA. I think that is true for most people living in LA.



Author’s Note and Introduction

In television and RPGs characters die. Sometimes they are secondary characters or NPCs, but other times they are well loved and their loss is felt very deeply. Unlike real life, characters on television and in games can get a second chance. It is how they, and we, choose to use this second chance that is one of the hallmarks of good fiction.



This Season is designed with the idea of bringing back the character of Tara Maclay who was murdered near the end of Season 6. But any character could be used, especially original PCs. This Season takes place in a different Sunnydale, though the history is the same, the future is up to you.



continued....

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Web Warlock

The Other Side, home of Liber Mysterium: The Netbook of Witches and Warlocks


"Na dean fochmoid fainn!"

Edited by: WebWarlock at: 8/1/03 6:29 am
WebWarlock
 


Episode 1: Will We Burn in Heaven? ACT 1

Postby WebWarlock » Thu Aug 08, 2002 9:31 pm

Act 1: Where Angels Fear to Tread



Allow the reunion between Willow and Tara to be played out. This is an essential part of bringing back a beloved character; showing they are loved. While this can be a heartfelt and powerful reunion, nothing is ever that easy.

Cordellia, in typical Cordellia fashion, wants to get down to business. This what you discover from her.

Cordellia had a vision of three angels, the Knights of Elohim, that were searching for the Enochian Tablets, a set of ancient clay tablets written by Enoch. In these tablets is the Word. The first word of God, the one used to create everything. If the Word is used it gives anyone the power of creation or to destroy creation. Normally in the hands of powerful angels such as these this would not be a problem. But things are far from normal. The Knights of Elohim are renegades. They want to use the Word for the Unmaking. They want to rid the cosmos of humans so that they may be first in the eyes of God again.

This is where Tara comes in. She was sent to Cordy for help. She has been charged with finding these angels. She has resources to stop them, but she needs help.

If asked “charged by who?” Tara speaks up (this information can be given to the player ahead of time).

Tara is now a Keribum, a powerful servant of the Powers of Good. If asked if she is an angel herself, she will say no (but Willow might disagree!) Only the Powers can create Angels, humans become Keribum if they show the promise. She likens herself to the Valkyries or the Einheriar. She was picked because it is known that the tablets will be in Sunnydale and their future involves the Slayer.





What does Cordelia know?



        Cordy knows quite a bit due to her time in the higher planes herself. If she aids in the research she adds +2 to any knowledge roll. She also knows all about what Tara is and what the Knights of Elohim are. She does not know where the tablets are.





What does Tara know?



Tara is holding back a lot of information from her friends, but not by choice. She knows that the Knights will be difficult, if not impossible to stop. She knows that she cannot stay in the mortal realm for very long. In fact she did not want to come back at all because she knew how hard it would be for her and for Willow. If truth be told Tara is a bit angry that she was killed and in Willow’s resulting actions, though she does understand them and has forgiven Willow. She wishes beyond anything else that it had never happened at all.

If asked about Heaven, Tara will only say she can’t talk about it. This is not a dodge, she really can’t. She has been geased (magically bound) not to reveal what she knows. So she can’t write, talk or do anything to let anyone know what the after-life is really like.

Tara can also add +2 to Knowledge checks to any research she assists in. However she can’t discuss anything about angels due to her geas.

Tara’s new powers are detailed at the end of this adventure.

She can heal any living creature including demons, but not vampires, by placing her hands on them.







Getting Information

After the initial shocks wear off it will be time to hit the books, net or street or all the above. While Cordy’s vision and Tara’s knowledge is good, it does not tell you where the Knights are or even where the Enochian tablets are.



What Do We Know about the Knights?



The fallen angels are known as the Knights of Elohim. Their leader is Stephan, First Knight of Elohim. The other two are Martin and Iossia. They are renegades and rogues. Once they were the darlings of the celestial choir, and this is part of the reason they fell. They became too prideful with all the praise they were receiving, so they were cast out. Unlike other fallen angels, these three are not rebelling against the Powers, they very much want to be back, they have not and will not admit their fault and ask for repentance. Instead they blame the humans for the reasons the Powers no longer love them. They have decided that if they rid the cosmos of humans then the powers will have n choice but to love them again.



The Net and Books

There are only about 10,000 websites and citations on the Enochian Tablets and most of them disagree. However some information can be gathered on a successful Knowledge or Occultism skill check. The success level indicates what is found out about the Enochian Tablets.



SL        Information learned

2        The Enochian Tablets were writing by Enoch, under the tutelage of angels.

3        Confirms what the cast was told by Tara and Cordy.

4        It is written in angelic script and contains many True Names.

5        Contains references to Leviathan as a great Beast.

6        Last known owner was a sage named E’rif E’nur.



It is not too much of a stretch to assume that the cast will also want to research the subject of angels. Buffy at the very least would want to know how to kill them.



SL                Information learned

2        Angels are extremely tough to kill. But some weapons have been known to have some effect.

3        Angels work in strict hierarchy. Kerubium are at the bottom and are the most human. Sepaphim are higher up.

4        The only known means to kill an angel’s physical form is to put out it’s eyes.

5        All angels have Oaths of Service. They may only break these Oaths if they Fall or if they are Exiled. Fallen angels become demon like, Exiles become human.



Giles

Of course someone might want to call Giles. England is eight hours ahead of Sunnydale so most of the people Giles will need to talk to may not be available. Of course who calls Giles may be an issue as well.

-        If Willow calls and mention Tara’s alive Giles will respond with a very critical “what did you do?”. A vocal confrontation might erupt (failed Will check on either side) and end with either Willow hanging up on Giles (another failed Will check) or someone else taking the phone. All Knowledge checks involving Willow or Giles will then be at a –1. If both can remain calm Willow will convince Giles that she did not do this. Knowledge checks will be normal.

-        If anyone else calls Giles he will still be critical and think Willow did something. He can be convinced though that Willow had nothing to do with it. Knowledge checks are the same as normal.



Giles will also mention that he can’t fly out there and be there in time. He tells the cast member that he will call back when he can.



Willy

The bartender is getting the hell out of Dogde, or Sunnydale as it were. If the Slayer goes to his bar she finds him locking up the place and a bunch of fishing gear in his hand. He sees her and comments that he hoped he would be out of town before she showed up. Willy does not take any beating up this time. He is more than happy to tell the Slayer everything he knows, which isn’t much, as long as she lets him leave.

He has not heard about the angels, but has heard about Leviathan and he tells the slayer “Look, you are a good kid really. Take my advice and get out of town. Take your little sister and your band of White Hats and go somewhere else for your own safety. Me, I’m going to a place where only the mosquitoes drink blood and the only thing I have to fight with are the walleye.” If pressured about where he is going he says Canada.

Before leaving Willy does turn to the Slayer and says.

“I am sorry about your friend, the witch. That creep was in here the day he killed her bragging about it. I would’ve done something myself had I been there. She was one of the good ones.” He smiles sadly, turns and leaves.



Spike

Eventually someone might think to ask Spike. If not then save this information for Act 2 and have Clem get Buffy and bring her to Spike then.

Whenever anyone does visit Spike they’ll see he has been severely burned by the angels; he looks like someone peeled the first few layers of skin from him. Clem is caring for him, he says he needs a lot of rest in the dark and some blood from the butcher, which Clem has already picked up. The angels know who Spike is and did this as a warning to the Slayer. She is poking her nose where it dosen’t belong. Spike is completely out of commission. Though Spike does try to get up to help, it is obvious that he is in a lot of pain and can barely move.

If Tara attempts to heal Spike (she can’t by the way) he tries to get away form her the best he can. In fact he is terrified of her. He tells her he is glad she is back, but please just don’t touch him. Clem is also very afraid of Tara, but he composes himself better and avoids any physical contact with her.

Clem offers his help. He is not a fighter, but he feels he should help.



continue...

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Web Warlock

The Other Side, home of Liber Mysterium: The Netbook of Witches and Warlocks


"Na dean fochmoid fainn!"

WebWarlock
 


Episode 1: Will We Burn in Heaven? ACT 2

Postby WebWarlock » Thu Aug 08, 2002 9:33 pm

Act 2: So These Three Angels Walk in…



This act begins in the Espresso Pump. If you are using Anya as an NPC then relate this information to the group at the end of Act 2. If the cast has not been to see Spike have Clem come visit Buffy now to take her to him. Of course the entire cast will want to come along.

If Anya is being played as a cast member then play through this section and have the other cast members watch.



Anya is in the Espresso Pump, absent mindedly reading the newspaper drinking coffee. She is usually found here because the Magic Box was not rebuilt and she is bored with the Vengeance Demon life. However her whole demeanor changes, as well as her facial features just before three customers walk in.

The customers appear normal, but they are far from it. They are the three rogue angels. Once they enter and see Anya the two in the back pull out large flaming great swords from seemingly nowhere. Only their leader, Stephan, is calm. He say’s in a very clear voice to other patrons, “Humans. Leave.” Everyone human gets up and calmly leaves.

If Anya attacks then a battle ensues with Anya beat and broken. However if she chooses to kick them out, they leave only to come back later. If Anya talks to them they stay to reveal what they want. Award Anya one experience point if she does this and a Drama point for every bit of sarcasm thrown at the angels (things like hearing bells and asking if one of them just got their wings, calling them fly boys.)

The angels came looking for the Enochian Tablets. Anya can comment how she likes, but she of course does not have them. She can however get them, but the price is very high. Stephan says that he can make rich beyond her wildest dreams.



The angels leave the Espresso Pump and Anya starts on her own set of contacts. If you wish to role-play her part then she needs a total of 10 success levels in her Wild Card (Demon Facts) skill for her Demonic Contacts. In any case she makes contact with E’rif E’nur and settles on a purchasing price within six hours. Anya can set on this task and rejoin the cast during Act 3. She has a cell phone that her contacts have the number to.



The Plan about a Man

At this point the cast should have also learned enough to track down E’rif E’nur themselves. If they don’t then a timely email from Giles will have the name but nothing else, except to remind Willow how much he hates those damned contraptions (computers).



If Buffy has used her contacts then she can try to ask Clem. He does not know, but he does know that all the demony, underworld types do stop in at the bar on the wharf to get the latest gossip over a friendly game of kitten poker. He will also mention that people, very shady types, will also try to sell contraband magic there.



Shaking down the Wharf Bar is not the same as Willy’s. First the crowd is a lot tougher. Secondly people and things go to Willy’s to hear about what others are doing. People and things go to the Wharf to make sure they are not being talked about. However no matter what they do the Wharf is a dead end. But unfortunately the cast is not allowed to just leave.

Tara’s and the Slayer’s presence in the cast does not sit well with the other worldly types that frequent this bar. In fact one rather large demon has decided that he is tired of angels and Slayers. Use the Demon Henchman stats from the core rulebook, increasing the strength as needed. This is meant only as an inconvenience to the cast. Allow the cast to talk their way out if they do a convincing job. If they can talk out of the fight grant them 1 to 2 experience points.



Anytime during Act 2 if the cast wishes to check with Anya she will not be found. Her apartment is empty and the Magic Box is still closed.



At some point during Act 2 Tara will give Willow a special codex of white magic. This will allow Willow to recover her magical abilities with no addicition using only white magic. Tara materializes the book out of thin air. New spells from this tome are listed at the end of this adventure.

If she is asked why she is giving Willow the book now she confesses to everyone, but mostly to Willow, that she can’t stay with them. That once this is over she has to go back. Let Tara’s player know this ahead of time of course. The scene should be emotional for the characters. Give out drama points for anyone that acts this out well. Willow of course will be hurt the most. So much so that it would not be too out of character for her to become more clingy to Tara and not let her out of her sight. If Willow’s player can do this convincingly then reward her with another Drama Point.





continue...

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Web Warlock

The Other Side, home of Liber Mysterium: The Netbook of Witches and Warlocks


"Na dean fochmoid fainn!"

WebWarlock
 


Episode 1: Will We Burn in Heaven? ACT 3

Postby WebWarlock » Thu Aug 08, 2002 9:35 pm

Act 3: This is Going to Hurt Like Hell



At some point the cast does find E’rif E’nur. He will be either at the Bronze or one of the local demon bars. To find him can be chance, or following his trail, shaking down demon informants or even use a good old fashion Cordy vision. She sees him being killed by three men wielding flaming swords. However, when the cast finds him, he is most certainly alive. He is in fact finishing up a rather large glass of thick black beer at the Bronze. When the cast approaches him he immediately recognizes what Tara is. He comments that they might not serve her kind in here. The sage is in a good mood, if asked about the Tablets he will say that they missed their shot, that he just sold them to a collector of rare texts not more than two hours ago. If the casts asks, he will say the collector was heading back to L.A.

The E’rif E’nur sitting at the table is not the true sage, but an illusion by Stephan. Martin and Iossia are currently slicing the real E’rif E’nur into little bitty bits in the back alley. The cast can start off towards L.A. if they wish, or Cordy can use her contacts for a quicker answer. A phone call to Cordy’s cell from Gunn, Fred or even Wesley will let them know that the Tablets are still in Sunnydale. This might take a bit for them to get back to the cast though. During this time the cast might stumble upon the remains of E’rif E’nur. This should get them to Anya rather quickly.



Upon getting to Anya’s apartment the cast finds the door open and the place trashed. Anya is lying on the floor in a pool of her own blood, she has been very badly beaten up. At this Tara places both hands on Anya’s cheeks and begins to mutter a prayer to the Goddess. Anya tries to back away and shows the same fear that Spike and Clem did of her, however she is too weak to move. Tara’s hands and eyes glow a bright blue color as Anya is healed. But it is obvious that it is painful to them both. Tara pulls away her hands after Anya is completely healed to reveal her own hands are burned. Willow naturally should be concerned about Tara.



If asked about who did this Anya will tell them that it was Stephan and his Knights. She will also mention that they stole the Enochian Tablets. She suspects that they were going to go after E’rif E’nur as well, since he was the only other person with knowledge of the Tablets. The cast can let her know that they already did. If the Director wishes this scene may be role-played out with Anya’s player. Use the stats for the Knights below and have them use whatever Drama Points they need.



At this point the cast now must stop the angels. If they succeeded earlier in discovering what is needed to kill angels now is the time to find weapons. Anya goes to the back of her apartment and brings out something for Buffy. She hands her an ornate box. Inside are four long ornate double pronged daggers. She tells Buffy that these daggers were a gift to her from D’Hoffryn. They can be used to kill angels. At mentioning this Anya looks up at Tara and then away in guilt.

Tara adds (again let Tara’s player know this ahead of time if they did not discover this during the research phase) that they are only effective if you can get them in the eyes. The tips are wide enough to put out both eyes on a successful hit. If anyone asks “why the eyes”, Anya or Tara will comment “the eyes are the windows to the soul”.



Anya repeats the tale of them coming to visit in the afternoon. She then talks about how she found the Enochian Tablets, got the owner to agree on a price and proceeded to try to sell it to the angels. That is when they beat the crap out of her.

She tells Buffy that they left a message for her to give. She says, “tell the Slayer to keep out of our business, soon she will no longer have to worry about this world or the people in it.”



If asked what the angels plan to do now Anya, Cordy or Tara replies, use the Tablets to end all of creation. She will mention if pressed that they will need a private place that has been consecrated. She offers that the old abandoned Spanish mission out east of town would be the place they would go. Getting to the Mission is another story all together.



A large mob of demons and vampires has gathered in the streets. Many of these are from the Wharf bar. The demon population in Sunnydale is not happy. Angels are running around setting fire to them at random, killing humans, basically making the demons look like Barney. When demons get angry or scared they all have a favorite person to blame. The Slayer. The cast can explain to this unruly mob that they have nothing to do with the angels, but the fact that Cordy and Tara are in the group does not help their case. Though having Anya and Clem might.

Use as many demons, vamps or other nasties as you need to slow the cast down, but not really hurt them. This is an opportunity to show off Anya, Cordy and Tara’s new supernaturally enhanced fighting chops. But everyone should be able to have a crack at a baddie. Use the Demon Henchmen and Vampire Minion stats from the Core Book. You might even wish to split the mob into different groups of smaller mobs, each independently trying to get to the Slayer. You may adjust their power as needed.



When they get done with the distractions they find the Knights of Elohim standing in a great circle. Stephan is reading from the tablets, Martin and Iossia are chanting. Once he is interrupted, say by a kick to back of his head, he stops to fight the cast. This would be a fine chance to take out one of the angels. Stephan has his back to you, but there is a clear sight to Martin and Iossia. Normally they could hear the cast coming a mile away, but they are so engrossed in their work and so confident that the demon mob will take care of them that they are not paying any attention. So for this round anyone attacking gains a bonus of +1 due to surprise. If an angel is successfully hit then fire shoots out of his eyes like a flare and his whole body is consumed by flames. One second later there is nothing but fine black ash where the angel stood. For hitting the eyes use the same rules as a Stake to the Heart at –1 due to smaller target.



On a physical level Buffy is evenly matched with them as is Anya and to a lesser extent Clem. If Cordy is still with the cast she joins in the fight as well. Xander and Dawn are no match for them physically, but that has rarely stopped them in the past. Tara and Willow will use magic. This will be the first chance that Tara can help Willow with white magic. In fact Tara prefers that Willow would stay out of the conflict altogether, but Willow should not leave her side.



The combat should be swift and furious. Think “Crouching Tiger, Hidden Dragon” meets the “The Matrix” meets “Hellraiser”. The angels are armed with flaming swords, hopefully someone remembered to bring some melee weapons. Fighting the angels is hard work since the cast cannot effectively kill them by normal means. If an angel drops to below zero life points it will regenerate enough in a round to get up again. Plus, normal weapons only do 1 point of damage per hit regardless of type. The idea here is the cast can overwhelm them with shear numbers of attacks until someone successfully hits them in the eyes. Willow and Tara can use telekinesis to hold the angels or even hit them in the eyes with a dagger.



In fact at some point if it looks like Buffy and her gang might win one of the angels decides to attack Willow with his celestial fire. Tara sees this and pushes Willow out of the way and takes on the brunt of the attack. Soon she is bathed in fire. The angel shouts with glee, “I killed her!”



The angles can not use this attack on innocents, so Xander (not exactly an innocent, but he has never personally killed anyone) and Dawn are immune to it. Buffy and Willow are the obvious targets. Both have taken a human life in the past and both are human. Tara and Cordy are immune to the effects due to their ascension. Clem and Anya are also vulnerable due to their demonic qualities. Of course the cast will not know this.



continues...

-----

Web Warlock

The Other Side, home of Liber Mysterium: The Netbook of Witches and Warlocks


"Na dean fochmoid fainn!"

WebWarlock
 


Episode 1: Will We Burn in Heaven? ACT 4

Postby WebWarlock » Thu Aug 08, 2002 9:37 pm

Act 4: Run And Tell All Of The Angels, This Will Be All Right



        Tara walks out of the flame in her full celestial form. She seems taller and is surrounded by a corona of bright light. Her eyes are completely glowing a bright blue. She does not have wings, but her form is obviously angelic. This scene is also enough to grant anyone a +1 to attack the angel that attacked Willow and Tara. Typically that will be either Martin or Iossia. Stephan should be the last one standing. If a successful hit is made on him he will try to cover his eyes to prevent his soul from leaving. He will manage to get out before he discorporates “this is not over Slayer. We will have the Creator’s Love back. You and your little band of mundanes and half-breeds can’t stop us!”. There is a flash and a scream and his body is consumed by celestial fire.

        The battle is over, but the war has just begun.

        While the cast is gathering everything up after the fight and checking on everyone something else happens. There is a soft glow of golden light which gets brighter and then coalesces in the to the form of a tall middle aged woman. She is strikingly beautiful with short blonde hair and piercing green eyes. She wears a simple robe of white. She turns to the Slayer.

        “Greetings. I am Luna, Seraphim of the Fifth Order. We thank you for your efforts in stopping the Knights. You have, once again, saved the world.”

        At this point Luna offers to heal anyone that needs it, including Anya. But that does not go over very well with everyone. Cordelia looks at the angel critically.

        “Ok. I know something about Seraphim. You did not come here just to thank us.”

        “No”, she replies. “Tara. It is time for you to return. You are needed elsewhere.”

        Allow everyone to protest this. The most vocal should be Willow and Dawn. Luna will state that Tara’s time on Earth is over, and she needs to be where all pure souls go.

        As Tara moves closer to Luna’s out stretched hand (she knows she has to go) allow the players time to remember what they my have learned about angels. If they can’t recall allow the whole cast at this time make a Knowledge roll, adding what ever success level they got when researching angels as a bonus. Anya and Cordy gain an automatic +2. The first to get 2 or more success levels should say “Exile”. That is except for Tara who is still geased.

        This gets both Luna’s and Tara’s attentions. Regardless who says it first Anya straightens up and says louder and clearer “Exile. Tara chooses exile!”

        Luna focuses her attentions on the demon and Anya is visibly shaken. “You demon, can not make that claim for her.” She turns to Tara and asks her “Do you choose exile?”

        Tara knows what exile is. She renounces her celestial status to become fully human again. If she chooses not to then have teary farewell between the cast and the two angels ascend back to their heavenly dimension.



        But it is expected that she chooses yes, then play the next part.

        Luna says “Tara you understand that you will be human again. You can be hurt and die. You will be judged again. The Powers found your soul to good and worthy of celestial status. That may not happen next time. Are you sure?”

        It is expected that Tara will say yes.

        Luna switches forms to her pure celestial one. She stands over 7 feet tall, she is surrounded by a bright gold corona, her eyes are also glowing gold. A set of a large, white, feathery wings come from her back. Her voice is loud, commanding and echoes from every corner in the Mission.

        “Tara, Kerubim of the Fifth Order. You are hereby exiled from the Binah and all of the Heavenly realms. Your powers are gone. You will live out your remaining days here on Earth and stand before Judgment again on the merits of those days.” Luna’s eyes glow brighter and a bright gold light surrounds Tara. She stiffens, cries out and the light fades from gold to silver to blue and it is gone. Tara collapses onto the ground.

        Luna shifts her form back to her “human” one. She reaches out to help Tara up and tells her “welcome home child.” She reaches out and touches Willow’s cheek, and says “take care of her”. She glows brightly again and is gone.

        The cast moves away from the Mission. Anya grabs the Enochian Tablets. Cordelia begins to complain that she has no one to drive with her back to LA. But in all honesty she does not seem to mind. They get to the outside in time to see the sun rising on a new day; Tara’s new birthday.





continues...

-----

Web Warlock

The Other Side, home of Liber Mysterium: The Netbook of Witches and Warlocks


"Na dean fochmoid fainn!"

WebWarlock
 


Episode 1: Will We Burn in Heaven? Epilogue

Postby WebWarlock » Thu Aug 08, 2002 9:40 pm

Epilogue: It’s The End Of The World As We Know It And I Feel Fine



        Getting back to the Summers’ home is no problem. Everyone is ready to crash. Dawn goes to her room, Xander even opts for the couch. Willow and Tara return to the room that was once again theirs.

        Have any of the cast members who think of going to the kitchen first spot the answering machine with one message. If no one does, have the phone ring right before Buffy heads to bed. It is Giles.

        If they are talking have Buffy relay the events to him. If she mentions that Anya has the tablets he says he wants them and have her hold them for him. Giles is stunned and positively thrilled at all the news, but he has something on his mind that has had him cleaning his glasses for the last hour. He relates this to Buffy or it is also on the machine.

        “Buffy, I have been going over the writings here, and Enochian is very hard to read, I don’t have Wesley’s skill in translation…” An ‘out with it Giles’ would be a appropriate here.

        “Yes” he continues. “This Leviathan. He is featured in all of these End Times prophecies. A creature or god of astronomical power. If this is what is coming then we need to do everything we can to stop it.”

        Buffy will certainly say something along the lines of ‘that is what I do’ or even ‘must be Tuesday.’

        Giles continues, “Buffy. This is important. It says here the reign of Leviathan begins a 1,000 years of darkness. Now this part I am still not sure about, but given what happened with the Master and Glory…” again ‘spit it out Giles’. “well the passage says ‘Leviathan will reign a 1,000 years. His birth will be heralded with the death of the Slayers’”. Yes. Both of them.



Wrap-up



Upon completing this Episode, Cast Members should be awarded a base two-four experience points with bonuses as described above.



Drama Points can be given out according to the guidelines given in the BTVS RPG Core book, also with bonuses as described above.

New Quality

Ascension

15 Point Quality



Ascension is what makes normal everyday humans into something else. Their life essences are replaced with the forces of pure good or evil. This is what makes humans into vengeance demons or into angelic servitors.

Note: This is listed as a 15 point quality, but Directors should have a valid and dramatic reason to allow a character to take this. Also note, this not the same a True Ascension which is what the Mayor was trying to achieve in Season Three.



When a character ascends they get a whole slate of goodies, and an equal portion of obligations and troubles. Ascension can be either divine or infernal. With divine ascension the character is known as a Keribum, which is sometimes confused with an angel. The character is certainly angelic, but they are still mostly human. Infernal ascension is easier to come by, they’re more demons and evil gods handing out demonic ascension. The character becomes some type of demon. Vengeance demons are the most obvious, but others can be done as well. Legends also tell us of humans that became something else, like the Valkyries or the Einheriar.



·        Ascended humans receive the following Attribute bonuses: Strength +3, Dexterity +2, Constitution +3, Perception +1, Willpower +1.

·        They gain Fast Reaction time, Nerves of Steel, and seven levels of Hard to Kill.

·        They gain adversaries of all sorts. Divine ascension brings the automatic recognition and enmity of every vampire and demon around. Infernal ascension also brings the enmity of Slayers, Watchers, Initiative agents, Demon hunters, other demons and vampires! That Hard to Kill bonus is looking small now!

·        +1 free level of Getting Medieval and Kung Fu skills.

·        Damage is regenerated at a rate of one Life Point per Con level every hour.

·        They are immune to the fire based attacks of other Ascended humans.

·        Ascended humans do not need to eat, drink, sleep or breath to remain alive. They can do all of these things, but they do not need to.

·        All ascended humans have a Major obligation to the Powers that granted them ascendance.

·        They also gain one additional power as per their ascended type.

o        Keribum may heal 3 points of damage per 1 point of Willpower they have. This can rid a person of disease, regrow limbs, remove tattoos. It however has no effect on the undead. Healing demons can be done, but touching them still causes damage at 1 point per touch.

o        Vengeance Demons are given the ability to grant one wish of another. This power needs to be judicially ruled by the Director. Vengeance demons also gain the ability to teleport themselves any distance.

o        Others gain the ability to become invisible at will.

o        Ascended Seers gain prophetic visions that don’t blow holes in the back of their heads. They also gain a limited healing ability, 1 point per 1 point of Willpower.



An ascended human gains a code of service from this quality, the major obligation listed above. The only ways out of this are to Fall, to become evil if they are good or Exile, to become fully human. Anya, for example, was Exiled by D’hoffryn when Bizzaro-Sunnydale Giles destroyed her amulet.

Slayers and Vampires cannot gain the Ascension quality as they are already in a fashion ascended.



New Spell



The codex of white magic that Tara summons up for Willow contains mostly instructions of how to live with magick without dabbling into the dark magicks. But there are a couple of useful spells as well. New spells from this book will be presented in each episode.



Turn Aggression

Quick Cast: No

Power Level: 5

Requirements: a chant repeated by two or more spell casters

Effect: This spell when cast grants allied combatants a number of levels of Hard to Kill equal to the combined Willpower of the casters. So for example Willow and Tara cast this spell on Dawn, Xander and Buffy. The girls Willpower scores are 5 and 4 for a total of 9. They can hand out 9 total levels for the duration of the spell, they opt for 3 each for Dawn, Xander and Buffy. They could have opted to give Dawn 4, Xander 3 and Buffy 2. The drawback of this spell is the casters are completely vulnerable to attack and cannot take any other actions. The spell lasts a maximum of 10 mins per the combined willpower score.





Supporting Cast Descriptions



Clem

Clem is demon, but don’t hold that against him. He is friends with Spike and likes the Scoobies. Clem is not a fighter, his idea of a good night is some buttered popcorn and an all night “Knight Rider” marathon. He enjoys a good game of kitten poker and is not above cheating a little.

Name: Clem

Motivation: To stay out of trouble

Critter Type: Demon

Strength 6, Dexterity 5, Constitution 6, Intelligence 4, Perception 3, Willpower 3

Life Points: 70

Ability Scores: Muscle 18, Combat 15, Brains 9

Drama Points: 10

Qualities: Fast Reaction Time, Hard to Kill 4

Drawbacks: Demony form (unattractive –2)

Maneuvers

Name                Score        Damage        Notes

Dodge                15        —                Defense action

Grapple        17        —                Resisted by Dodge

Kick                15        14                Bash

Punch                16        12                Bash



Stephan, Martin and Iossia

The three Angels, the Knights of Elohim, are the main baddies in this episode. The cast needs to stop them before they can read the Word for the Undoing.



Name:        Stephan, Martin and Iossia; the Knights of Elohim       

Motivation: to gain their place back in the eyes of the Creator

Critter Type: Angels (Seraphim)

Attributes:

Strength 8, Dexterity 5, Constitution 6, Intelligence 4, Perception 5, Willpower 4

Life Points: 90 (94 for Stephan)

Ability Scores: Muscle 22, Combat x, Brains 10

Drama Points: 7

Qualities: Attractiveness +2, Fast Reaction Time, Hard to Kill 8, Nerves of Steel

Drawbacks: Adversary (demons, other angels, vampires, just about everyone) 7

Special Abilities: flight, celestial fire, healing, can only be killed by putting out their eyes

Maneuvers

Name                Score        Damage        Notes

Sword                22        32 + 1/turn        slash, stab, fire damage

Celestial Fire        22        —                Fire damage, x2 for demons and vampires.

Dodge                22        —                Defense action

Grapple        24        —                Resisted by Dodge

Kick                21        18                Bash

Punch                22        16                Bash



-----

Web Warlock

The Other Side, home of Liber Mysterium: The Netbook of Witches and Warlocks


"Na dean fochmoid fainn!"

WebWarlock
 


Re: Episode 1: Will We Burn in Heaven?

Postby Kalita » Sat Aug 10, 2002 9:23 pm

Nifty!



I don't really intend to play the game - not much of an RPG'er, and don't know anyone anyway - but it really is a good story base, and your also really let it work well for those playing the characters.



Colour me impressed. :clap

"Numfar... Do the dance of shame."

Kalita
 


Re: Episode 1: Will We Burn in Heaven?

Postby WebWarlock » Mon Aug 12, 2002 7:22 pm

Kalita,



Thanks!

This was really a labor of love for me. I have very few skills I can actually contribute to help, this is something I can do.



I would love to hear from anyone that uses this in their game play. Tell me how it worked out and such.



There are more episodes on the way. I have got some of my favorite Pens authors to help me out. I will ask some more if there seems to be interest. Using my guidelines here and the Core Rulebook you could turn any idea or fan fic into an adventure.



I hae some up with so many alternate Season Suxs that I'll never get to play them all!



Warlock

-----

Web Warlock

The Other Side, home of Liber Mysterium: The Netbook of Witches and Warlocks


"Na dean fochmoid fainn!"

Edited by: WebWarlock at: 8/12/02 8:58:32 pm
WebWarlock
 


Re: Episode 1: Will We Burn in Heaven?

Postby Indygo » Mon Aug 12, 2002 8:09 pm

Hey Webwarlock...



As I mentioned on the other board, I'm planning to run this as soon as my Buffy RPG books arrive. I'll let you know how it works out! :) My players are interested in adding original characters to supplement the core characters, so I may end up running Tara and Anya as NPCs, which is a shame as I'd like to see the players play out the Tara/Willow reunion. We shall see.



Indygo

Indygo
 


Episode 2: Dead of Night

Postby WebWarlock » Thu Sep 12, 2002 9:29 am

Episode 2: Dead of Night.





Episode 2: Dead of Night



An Episode for the Buffy the Vampire Slayer Role-playing Game



By Garner Johnson and additional contributions by Timothy S. Brannan.

Cover art by Zahir al Daoud.



For the Kittens



Go here, Episode 2 PDF to download the PDF version.

-----

Web Warlock

The Other Side, home of Liber Mysterium: The Netbook of Witches and Warlocks


Gypsy: Tom, I don't get you.
Tom Servo: Nobody gets me baby. I'm the wind.
- Mystery Science Theatre 3000

Edited by: WebWarlock at: 8/1/03 6:29 am
WebWarlock
 


Episode 2: Dead of Night Introduction

Postby Garner » Fri Sep 13, 2002 11:30 am

This is episode 2 of the Dragon and Phoenix season for the Buffy RPG. It deals with undead, death, magic, and past actions. Thanks to all who helped and I hope you enjoy this. It is not playtested right now so keep that in mind when you are running any of the combats. Please feel free to post any questions or relate how this played out if you get the chance to run it.



Garner





Dragon and the Phoenix

Ep. 2 The Dead of Night



       



Canst thou draw out Leviathan with an hook? or his tongue with a cord which thou lettest down? Canst thou put an hook into his nose? or bore his jaw through with a thorn?



Job 41:1-2





Introduction



        Six black robed figures stood in a triple circle drawn in powdered bones which contrasted markedly with their garments. Each had a seemingly glowing white square of vellum displayed on their breasts, suspended by a red pin. On the sheets was a pentacle of Solomon, a star of David drawn in red blood and surrounded by the names of various archangels and god. They held in their hands a glistening cream colored wand with the words Tetragrammaton and Satanis inscribed along their lengths in silver and gold respectively.

        A seventh person was laid out along the ground, their head facing east and their arms crossed over their chest as if already dead. The slight shaking and shuddering from the form belied that condition however. A series of severed left index fingers surrounded the struggling body in a third circle.

        "By the virtue of the Holy Resurrection, and the torments of the damned, We conjure and exorcise thou Spirits of the deceased to answer our liege demands, being obedient unto these sacred ceremonies, on pain of everlasting torment and distress.. Berald, Beraold, Balbin, Gab, Gabor, Agaba!"

        The voices were throaty and feral. The barbarous names spoken with a controlled ferocity and constrained will. An mist unnatural for this time of year in Sunnydale softened and dampened the voices so that they did not carry very far.

        One of the robed figures moved towards the head of the supine body. He muttered something unintelligible in a masculine voice, and the bone wand suddenly flattened and became knife-like.

        "Death calls to death," the others intoned as the first cut a scarlet line along the throat of the immobile captive.

        "Blood and life, return to the Earth," they intoned again as the crimson fluid pumped regularly onto the cemetery dirt.

        "By the mysteries of the deep, by the flames of Banal, by the power of the East and the silence of night, by the Holy Rites of Hecate, we conjure and constrain thou Deceased Spirits to present thyselves here and reveal unto us thy violence and calamity. Alim, Jehoh, Jehovah, Agla, On, Tetragrammaton!"

        A burning red light flashed out from the corpse amongst the robed figures into each of the fingers laid around it. A deeper and slowly throbbing red tendril snaked out of each finger and wound its way to thirteen graves nearby. The ground over each began to shake and shortly a hand, the flesh rotted and decayed, thrust upwards. A moment later a large number of cadaverous forms stood in the tattered remains of funeral suits and equally tattered flesh. Bright red sparks glowed in sunken sockets that regarded those that had summoned them.

        "Adon, Schadai, Eligon, Elion, Lucifage, Eloi, Satanis, Messias, Ja, Hagios, Ho Theos!" The six chanted three times as they turned outwards towards the zombies they had raised.

        "Go forth from this spot and show thy violence and calamity unto the world!" the first commanded.

        Initially the zombies seemed to struggle to move forward, but after a moment they turned and began to leave. Slowly at first, but then moving more assuredly and less shamblingly the further away they got. The mist thickened, seemingly swallowing all of the obscene figures.





Garner
 


Episode 2: Dead of Night Director's Information

Postby Garner » Fri Sep 13, 2002 11:32 am

        Director Information



This adventure requires the use of the Buffy the Vampire Slayer Role Playing Game Core Rulebook by Eden Studios.

       

It is intended for Original cast set during a hypothetical Season 7. Characters supported are Buffy, Dawn, Xander, Willow, Tara, Anya, Giles and Spike. Players also have the option of picking up a Sorcerer NPC by Act 3.



Players can also use their own characters or pre-generated ones provided in the core rulebook. Alterations in character/cast content are expected and welcome. Many options will be given to the players to customize the content as they need. The Episode should not take more than one, perhaps longish, session to complete, but may be enhanced as the Director sees fit to make it longer.



The overall plot of this episode is that a group of necromancers from the Order of 6 have come to Sunnydale in order to open a gate into the dimension where Leviathan lies dead, in order to use their necromantic magic to siphon off power from the dead god. The Order of 6 is different from anything Buffy and the Scoobies have faced before. They have access to a lot of information from demonic and necromantic sources, are an organized group, and know of the Slayer’s existence and the threat she represents. As Director keep in mind that the organization is fairly intelligent and realizes they need to keep the Slayer distracted and out of their way. (For example the sacrifices they must use for their spells were taken from LA’s homeless where they will not be missed and to prevent any investigations from aroused suspicions in Sunnydale.) Once they open the portal and absorb the power there, such minor threats as the Slayer are negligible and easily dealt with.

        The Order has discovered that the point where Glory tried to return home was not entirely closed by Buffy’s sacrifice. Her blood was close to Dawn’s, but not the same, and she was not the Key so therefore a weak spot has remained, which can be ripped open through a special ritual that the Order has learned. Note that the Order does not need Dawn as the Key to do this. Nor do they know that Dawn was/is the Key. That is irrelevant to them. All they care about is enacting their ritual and getting at the power beyond.

        They have four plans to allow them to succeed at their mission. 1. They will raise some zombies and set them loose to wreak havoc, thus occupying the Slayer’s attention. 2. They have three shapeshifting spirits that can assume the form of anyone whose blood has been spilled within the last 24 hours. They intend to use these beings to confuse the Slayer and Scoobies and sow dissension within their ranks. At the very least they will provide another distraction to mask the Order’s true intentions by also threatening to open the Hellmouth thus drawing attention away from the weak point they need to open. 3. They will raise the skeletal remains of the Knights of Byzantium that Glory killed. Their leader’s body was transported back home, but the rest of the remains were interred in Sunnydale. These will provide fine guardians with a higher than normal degree of fighting skill. The Knights also blame Buffy for their deaths, after all she had the Key and didn’t relinquish it, and some she actually slew directly, so they should fight with more fervor against her. 4. Ben’s body itself is also buried here in Sunnydale. The Order will raise this as well, and call Glory back to inhabit it. Glory will be pissed at Buffy for stopping her, while Ben is mad at Giles for killing him. Yes, the Order is playing with a bit of fire here, Glory will keep getting stronger the longer she is back and would eventually slip their control. However, they reason that once the power of Leviathan is theirs, they will have no problem controlling her or sending her back.

        Besides being able to animate the dead, necromancy allows for the divination of the future through the dead. This means that if the group does something you as the director did not expect, there is a reasonable chance that the Order DID expect it and could plan a counter ahead of time. As said, this is a foe much more organized and resourceful than any ones Buffy has previously faced.

        However, they are not all powerful. There are several things they did not, and can not, "see" or divine. The first is that Tara is back. Her ties to "The Powers That Be" kept her return secret, so they are not planning on having to face an active witch. Similarly, their information is that Willow has given up magic and is no longer capable of spellcraft. They do not know about the Codex or that Tara is aiding her soulmate with white magic. Again they are not prepared to face this. Finally Giles and Anya are harder to clearly predict. Anya is a Vengeance Demon and thus hard to divine and Giles ties to the demon Eyghon, and his limited power, make him harder to clearly "see" as well. That is partially why the Order wants the shapeshifters to drive these two off or separate them from the group.

        As a final note, this episode is designed to probably take about 6 hours, depending on combats, though it could last two sessions. It is also a bit more difficult roleplaying wise as it asks certain cast members to play out a shapeshifter when it takes their forms (to try and help fool the other players as to what is going on!) and some degree of intercharacter angst should also be played out. Otherwise the action factor is fairly high.



        The following handouts are included to help each player get into character and give them an idea what their prime concerns are.



        Buffy: At the moment Buffy’s main resolve is to be a better parent for Dawn. She wants to make sure that Dawn is more involved with the Scoobies and that she sees all that Sunnydale has to offer. Dawn is in high school now and Buffy also wants her to succeed there as much as possible. She is still trying to find the line between being Dawn’s sister, her surrogate mother, and her friend. She also still feels guilty about having ignored Dawn last year and is trying to make that up to her.

        Buffy is also no longer so distant or distracted by her return from heaven. She knows she let her friends down last year, wasn’t at the top of her game as Slayer, and that both of these need to change. She had been worried about Willow and her coming to terms with Tara’s death and the fact that she killed two people. With Tara’s return Buffy still harbors some doubts about how this will affect her best friend, about her return to the use of magic, and her general emotional state. Buffy wants to make sure that Willow does not return to dark magic and intends to watch and try and be more attentive from now on. Similarly she’s also worried about Xander and his relationship with Anya. She thought their love would last forever and that things would really work out between them. She hasn’t entirely given up hope that something can still be worked out. Xander may have needed a bit more time before committing.

        Buffy is also excited that Giles is returning to Sunnydale. She missed his guidance and wisdom a lot. However, she also is nervous that she hasn’t lived up to the ideals he tried to impart to her. She wants to prove to Giles that she is now more grown up and able to handle her life and responsibilities.

        Buffy was finally fired from the "Double Meat Palace" and at Xander’s suggestion opened a self-defense studio adjacent to the newly rebuilt "Magic Box". Her first class had four times the expected number of students show up.

        The biggest question mark in Buffy’s life is Spike. How does she feel about the vampire? She doesn’t really love him, but she is both attracted and repelled by him. She still blames him for attacking her, but also blames herself for putting herself in that position in the first place. She should have been firmer and more forceful in letting him know things were over between them. She also isn’t sure how to react now that Spike’s soul has been returned to him. On one hand the situation is a bit too close to her relationship with Angel. On the other Spike does not seem to want redemption, but to find his own path and still be a part of Buffy’s life. If he weren’t so useful to her, protective of Dawn and somehow remorseful over what occurred between them she’d have nothing to do with him or just stake him and be done with it. However, she does feel some guilt over how she treated Spike last year, using and abusing him, and so she hasn’t formed any solid idea over how to treat the vamp.

        If you are using the pre-generated Buffy from the BtVSRPG Core book then you need to make the following adjustments to her stats.

        STR: +2 DEX: +1 CON: +2 INT: +1 PER: 0 WIL: 0 Life points should be adjusted accordingly. She also gains +1 extra level of Hard to Kill and gains the Emotional Problems –1 drawback (though she is working this out now). Buffy also picked up the Otherworldliness drawback (-1) after her return from the dead.



        Willow: Right now Willow is in heaven. She has gotten back the one thing she never thought would ever return, happiness. She is having a bit of a hard time truly believing that Tara is back for good. She still half expects some perverse higher power to rip her away again and so is trying to keep Tara as close to her as possible. Willow will do anything to protect her and make sure she is safe. She wants no harm to come to her girlfriend, even if that means putting herself at risk to protect her. If she lost Tara again it would utterly destroy her.

        Willow is also having some qualms about using magic again. She feels unworthy of getting another chance to help Buffy and the rest of the Scoobies, and also that if she messes up and lets the urge to use the darker magic overwhelm her that she’ll lose Tara and herself again. Still, she hates to be useless and not be able to help those in need. She feels even more compelled to do this now that she has personally killed two people. Neither were innocents, but at times she feels dirty and guilty over what she did. She finally has an inkling of what Angel likely feels, and how hard his path must be. She is also fascinated by Spike. Since his return they have learned that he now has a soul, yet he is able to deal with all the violence and torture he did in the past. And yet, somehow she feels that he is not truly evil, despite protestations to the opposite. If anyone might be able to help her learn how to cope with her actions while under the influence of the dark magic, it might be him.

        Willow also feels that she has quite a bit to make up for to the other Scoobies. She almost destroyed the world and threatened all of them. It will take a long time to make things right with them. She also owes Giles a great deal as well for helping her out of her catatonic stupor she spent most of May and June in, helping remove the dark magic from her system and bringing her back from the edge of insanity over the summer. She has a great deal of trepidation about his return, especially over how he’ll react now that she is using white magic.

If you are using the pre-generated Willow from the BtVSRPG Core book then you need to make the following adjustments to her stats.

        STR: +0 DEX: +0 CON: +2 INT: +1 PER: +1 WIL: +1 Life points should be adjusted accordingly. She also gains +2 extra levels of Occultism and gains the Emotional Problems –3 drawback (though she is also working this out now). She also loses 1 level of occult library (she would have lost it all, but Tara’s Codex helps.) Director’s Note: Willow also gains 2 levels of sorcerery, but at present is unable to use them.



        Tara: Tara has recently returned from the dead and chosen Exile from heaven and to be with Willow instead of staying a Kerubim. She has a number of concerns now. First is exactly how she and Willow will interact. She knows Willow loves her and the feeling is returned, but she also knows that Willow has been alone for almost 6 months and that they need to rebuild the intimacy they had previously. Second she also knows that Willow is probably feeling guilty over what she did after Tara’s murder. The use of dark magic, the torture and killing of Warren and then Rack. In truth, Tara is not quite as gentle as she always appears. She is worried that she understands Willow’s actions too well. She wants to comfort Willow and ease her guilt, but at the same time is also sort of scared by the depths of darkness Willow descended into. She hopes that an exploration of white magic together will help them re-bond, ease Willow’s blaming of herself, and increase her self-esteem.

        Tara is also worried about what her own future will be. She needs to eventually sign up for classes next year and re-integrate into society, but is feeling some anxiety about this. She hasn’t interacted with people a lot lately and fears she has become detached like Buffy did. She will want to try and learn from what Buffy went through and re-establish her friendship with the Slayer. She also will have the tendency to lose herself in being Dawn’s mother, that is sort of her kneejerk safe response. However, she knows that that is Buffy’s role and one she shouldn’t intrude on too much. She needs to find a new way to relate to the younger Summers. The rest of the gang is not as much a concern, though she is worried that Anya’s return to Vengeance Demon status could be a bad thing in the long run, and will tear her away from the group. Tara will also view Giles return with favor as she values his wisdom and mature viewpoint and hopes that he can help her and Willow and provide some guidance to the group that was missing last year.

        Director’s Note: Tara still has a touch of divine power, though she is not aware of it yet. She can still heal people or herself at the rate of 1 Life Point per hour per CON point. Also vampires and demons can "see" this touch of the divine in her. It makes them wary or even a little fearful of her. Vamps or Demons must make a Fear check on their first encounter with Tara. A failed check means that the victim wants to stay as far away from Tara as they can even if it means leaving the area. (See "Getting the Wiggins" in the BtVSRPG Core Rulebook, p. 106)

If you are using the pre-generated Tara from the BtVSRPG Core book then you need to make the following adjustments to her stats.

        STR: +1 DEX: +0 CON: +1 INT: +1 PER: +1 WIL: +1 Life points should be adjusted accordingly. She also gains +2 extra levels of Occultism, +2 of Sorcery, +1 in knowledge. She also gains the Emotional Problems –1 drawback (being dead will do that to you), Geas 1 (not to talk or communicate about her time in heaven or the afterlife until her mission on Earth is finished), Otherworldliness (the divine power left in Tara and which scares vampires and such), and 2 more levels of Adversaries.



        Xander: Xander is currently in the role of mother hen. He has been watching over Willow, trying to help her readjust to life in Sunnydale and life without Tara. Now that the blonde witch is back, he is concerned that Willow will feel the urge to delve too deeply into magic again, and that she could lose it once more. He has been trying to help make sure Buffy and Dawn make up and drops not so subtle hints when he thinks Buffy is being either overly protective of Dawn, or not attentive enough. Xander has tried to ignore Spike as much as possible. He still doesn’t like the platinum haired vampire, soul or not. He never intends to forgive Spike for what he did to Buffy or what he did with Anya. Xander still feels badly over what he put Anya through, but his fear of commitment is not conquered yet. The fact that she returned as a Vengeance Demon still bothers him and he wishes there were some way to make it up to her and show her that he does still love her. He just needs some time to prove that he will not be his father. Lastly Xander is glad Giles is returning, valuing his ability to keep the group on an even keel and someone who always seems to be able to put things in perspective.

        Xander’s construction company has rebuilt the Magic Box and Buffy’s new studio.

If you are using the pre-generated Xander from the BtVSRPG Core book then you need to make the following adjustments to his stats.

        STR: +1 DEX: +0 CON: +0 INT: +0 PER: +0 WIL: +1 Life points should be adjusted accordingly. He also gains +2 levels of Mr. Fix it. His attractiveness is reduced 1 point due to the claw marks Dark Magic Willow gave him.



        Anya: Anya is a Vengeance Demon again, and is torn in several directions. She is still pissed at Xander for leaving her at the altar, but she still has feelings for him and really does not want to invoke vengeance on him anymore. However, occasionally she does say something just to make sure Xander remembers how much he hurt her. Although she has duties as a Vengeance Demon, Anya still runs the Magic Box. She should be enjoying the return to power and immortality more, but her period with the Scoobies has shown her how important love and friendship can be. She really doesn’t want to leave them, but also doesn’t know if she truly belongs with them either.

        Anya is still blunt, to the point and often tactless, but seems to be more human as a demon than she was since her amulet was broken three years ago. Anya is confused and hopes that maybe with Giles’ return her role for the future might become clearer. Until she figures it out, she continues along torn between acting like nothing happened and blaming everyone.

        The bright side of her new situation is Anya now charges the Slayer rent.

If you are using the pre-generated Anya from the BtVSRPG Core book then you need to make the following adjustments to her stats.

        STR: +3 DEX: +2 CON: +3 INT: +1 PER: +1 WIL: +1 Life points should be adjusted accordingly. The biggest change to Anya is she gains the Ascension Quality (15 points). She gains Fast Reaction time, Nerves of Steel, and seven levels of Hard to Kill. She also gets +1 free level of Getting Medieval and Kung Fu skills. Damage is regenerated at a rate of one Life Point per Con level every hour. She is immune to the fire based attacks of other Ascended humans. Anya does not need to eat, drink, sleep or breathe to remain alive, but she does to maintain a façade of humanity. She also has a Major obligation to D’Hoffryn, the demon that granted her ascendance.



        Dawn: Dawn started high school this year. It is a much bigger school, with lots of new faces and plenty of chances to make new friends. The question is, will she fit into her own age group, or will she tag along with the Scoobies and her sister? Dawn still idolizes Buffy to a certain extent, but also realizes that she’s not perfect. Dawn wants her sister’s attention, approval and to be treated like an adult more than anything. Despite that she can still act like a child at times as well. The process of growing up is still going on. Dawn is happy that Tara is back, she missed having her around, and felt terrible for Willow. Dawn will do anything to make sure Willow and Tara remain together and safe. She still likes and looks up to Xander, but doesn’t really understand what went wrong between him and Anya. She also doesn’t know what to think of Anya being a demon again, but supposes its something she just had to do. Dawn doesn’t have a big opinion on Giles’ return, he’s old and funny, but she supposes Buffy will be happy to have him back so that must be good. Dawn is unsure of her feelings for Spike. She still thinks he’s kinda cute, and having his soul back and not being all mopey like Angel is cool, but she also knows he attacked her sister and crossed a line he shouldn’t have. However, Buffy still took her to his crypt for safety, and hasn’t just staked him yet so some sort of peace must have been worked out between the two. Whatever happens between Buffy and Spike, the younger Summers still enjoys hanging out with the former Big Bad. It’s as close to walking on the wild side as she gets.

        Overall, Dawn just wants to be more involved in Scooby activities and to be a full-fledged member. Buffy promised to show her the world, she intends to hold her to that.

If you are using the pre-generated Dawn from the BtVSRPG Core book then you need to make the following adjustments to her stats.

        STR: +1 DEX: +0 CON: +0 INT: +0 PER: +0 WIL: +1 Life points should be adjusted accordingly. She also gains +2 levels of Kung Fu due to her sister giving her some training.



        Giles: Giles is returning to Sunnydale to act as Buffy’s Watcher once again. He still blames himself for some of what happened last year, though he knows that his decision to leave was the right one at the time. Now that Buffy seems to finally have acclimated to life once more, he believes it is all right for him to return. However, should there be any signs that Buffy is becoming dependent on him, or sloughing her responsibilities, he does not intend to let things slide but to call her on it. He will also be much more watchful of her interaction with both Dawn and Spike. Giles still does not entirely trust Spike and believes that unlike Angel, Spike even with a soul will eventually return to his evil ways. Giles knows Anya is a demon once again, but is unsure how to view this. If she truly had no ties or emotional attachments she would have left long ago. Giles is probably the only one to understand that Anya is torn between power and loneliness. He will try and guide her as best he can. Xander is something of a puzzle to him. American males react so much differently than British ones. Giles hopes that Xander’s continued maturity will not stop.

        Giles other big concern is Willow. He is certain that Tara can handle the power and magic that she has learned, but remains worried that Willow will not be able to resist the call of the dark magic. Her potential to be a danger to the world is great. Giles knows she has a kind and gentle heart, and is determined to nurture that side of Willow once again. He also feels that by stressing the computer arts Willow seemed so good at, he might be able to distract her from the use of magic. Giles will view Willow’s return to magic with some fear and hostility. It isn’t safe for her or the rest of the group.

If you are using the pre-generated Giles from the BtVSRPG Core book then you need to make the following adjustments to his stats.

        STR: +0 DEX: +0 CON: +0 INT: +1 PER: +0 WIL: +1 He also gains +1 levels of Sorcery and Occultism due to his involvement with the English coven.



        Spike: Spike now has a soul, but he is not Angel. He is not out for redemption, nor does his conscience seem to have grown very much. He would like to punish Buffy for spurning him, but he would also like to win her back. He regrets attacking her, but is still confused why she let things go so far. The Slayer could have stopped him at any point. In the end Spike values Buffy’s approval because she has been the only one to treat him like a person, a man, and perhaps even an equal. She may not be able to love him, but gaining her respect and trust back is important to Spike for it will restore a lot of his respect for himself. To that end he intends to be as useful and helpful as possible. He will not press the personal angle unless she seems open to it. The Slayer may never be his girl, but he can still be a valuable part of her life. He is able to still act with force and some degree of malice, but the need for outright cruelty and viciousness has faded greatly. In the final analysis Spike might be the most practical member of the group, able to do whatever is necessary at the time.

        Spike’s view of each of the other Scoobies has changed only slightly. He still thinks Xander is mostly a wanker, and blames him for leaving Anya at the altar. Clearly he hurt her immensely and doesn’t deserve her regard, which he so clearly still has. If Spike’s needling can make Xander more of a man, than that is all for the best. As for Anya, if she decides that she wants vengeance, than Spike is more than willing to aid her in it. If she wishes to try and reclaim whatever they had, that is fine as well. Spike thinks her return to demonhood is an obvious attempt to deal with her pain but that she needs to decide whether she is a demon or a human rather than switching between the two. As for Willow, Spike is not sure what to make of her. He missed her descent into dark magic, but approves of her torture and slaying of Warren. He obviously deserved much worse and if Spike had been in Willow’s position, he would have reveled in it. Still, some souls are not made for these sorts of things and he is relatively certain that Willow falls into that category. He hopes to win favor with Buffy by helping Willow deal with her guilt. Tara is a different matter. There is something...pure about her that makes him nervous. It’s not that he fears her or doesn’t like her, he is just a little uneasy around her. Now Dawn is a different matter. Spike likes the "niblet" more than he is willing to admit. She shows a great deal of courage and determination under adversary, doesn’t flinch from the dirty work, and that reminds Spike of himself a bit. Maybe how he could have been, if things were different. Spike will protect Dawn for his own reasons, and scoring points with Buffy or not is not part of the equation in this case. Spike views Giles as an authority figure and because of this will always give him a hard time. What’s the use of being a rebel if you can’t tweak the only adult that’s around after all?

If you are using the pre-generated Spike from the BtVSRPG Core book then you need to make the following adjustments to his stats.

        STR: +0 DEX: +1 CON: +0 INT: +0 PER: +0 WIL: +2 He also gains +3 Kung Fu and +2 Getting Medieval. While Spike has a soul, it has not affected him much statwise, the changes are from the previous season and surviving the test.



        A note on magic: One of the themes of this episode is the nature of magic. What makes magic black, what makes it white? Even after setting some distinctions the lines will be blurred as necromancy and blood magic will be used by both the bad guys and the white hats. In truth most magic is neither good nor evil, black or white. It is the intent of the wielder that makes it one way of the other. Think of magic as a gun, it can be used to either holdup a bank or stop a bank robbery. However, there are certain things that can only be classified as evil magic. These are spells that require unwilling human sacrifices of blood or death, something that creates vampires or other undead, or those which specifically torture and kill their targets in a vile manner. Spells that subjugate, break or destroy another’s mind are also usually evil as is anything that destroys the soul of another. Finally making a pact with dark forces that wish to harm mankind for magical power is also considered an evil act. Any of these can lead a witch or warlock down the road to addiction to the thrill and power of dark magic.

        White magic is different from dark magic in that it usually works within the natural order, though sometimes at a speeded up rate, counteracts black magic, or is almost entirely passive in nature. Things like chants, charms or herbs of protection that keep evil magic at bay, speeding up the growth of plants by two or three times their normal rate, creating a small defensive barrier around oneself to keep harm away, releasing the energy contained within an evil spell thus dispelling it, bestowing a blessing for general good fortune, charms, chants or herbs to cause evil to bypass or overlook someone; these sorts of spells are pure white magic. They cannot be used to harm anyone. Almost everything else is gray to some degree or another. Transmutation of the elements is usually allowed a white witch or warlock for all things are really one, and altering the elemental form of inanimate material does not go against the true natural order of the universe. BUT even this could be used for harm, and if so would no longer be white magic.

        In Willow’s case she can no longer use telekinesis, telepathy or any of the combative magics she has used in the past. She is currently restricted to spells that are passive and cannot be used to attack someone. She can transmute the elements with Tara’s aid, but even then if their is any intent for direct harm the spell, as learned through the Codex, will fail. Even the tiny Tinkerbell light is not natural and something that is currently beyond Willow, though she still has the means to find Tara when she needs to. However if she did need some light she could transmute some air into fire to create a light. Of course she better have something to contain the fire for it will not just float in the middle of the air, fire doesn’t typically do that.

        The director may wish to discuss some of the above with Willow and/or Tara’s player’s prior to the start of the game.



Garner
 


Episode 2: Dead of Night Teaser

Postby Garner » Fri Sep 13, 2002 11:34 am



        Previously on Buffy…



Tara returned from the dead, sent by "The Powers That Be" as a Kerubim, along with Cordeila to help the Scoobies defeat some renegade Angels, the Knights of Elohim, from unmaking the world. To aid in this mission Tara has also brought a Codex for Willow to study to help control her dark magic urges. Their search for the Angels and Enochian Tablets leads to a fight in a demon bar, Anya getting attacked, and eventually a confrontation at a mission outside of town. After defeating the Angels, Tara chooses Exile from Heaven in order to stay with Willow, and is once again made mortal.



        Teaser:

        Willow and Tara are together in the Summer’s home practicing spells, learning some of the new white magic contained within the Codex. Have them discuss how they view magic and its purpose then practice a spell. Suggest a simple transmutation of the elements (turning some dirt to fire then water then air and then back to dirt) within a small brazier. (Have them make a Perception + Occultism to work together. Each Success level adds one to their resulting spellcasting roll as the pair are more in synch with each other. Then have them make the usual spellcasting roll to get the spell right.) Have them do two elements before suddenly the spell goes awry, similar to the floating rose spell. This could be too much water suddenly splashing all over the area or a sudden huge jet of fire. Have the two discuss what went wrong and make Perception + Occult roles to notice that some seriously evil magic just occurred somewhere in Sunnydale. Since it’s late, Buffy is already on patrol, and they have classes tomorrow, they’ll have to wait 'til later to tell the Slayer what happened.

                Meanwhile, Buffy and Xander are in one of the cemeteries on patrol. Have them talk about how weird it is that Tara is back, what this might mean for Willow, her return to magic, and what they think about Giles coming back tomorrow. They come across a couple newly risen vamps. The fight should be short and then have them notice the open graves, a lot of open graves. (If they stop to count there are 26 total!) They may also notice (Perception + Notice rolls) what looks like an obscured circle and the traces of some symbols in an area where it looks like a ritual was enacted amongst the open graves. They do not recognize any of this and will have to research them later. It is too dark and foggy to follow any footprints which in any case seem to also have been hastily concealed. Perhaps tomorrow afternoon they can come back and investigate more fully.



Garner
 


Episode 2: Dead of Night Act 1

Postby Garner » Fri Sep 13, 2002 11:35 am

Act 1: The Rumors Of My Death Have Been Greatly Exaggerated…

                The group is split up the next afternoon with everyone to meet at the Magic Box in a bit to discuss what was found last night: Cut to each group, give them a chance to talk/roleplay to get into character a bit. Willow is just leaving class and Tara meets her outside. The two intend to go get some mochas before heading over to the Magic Box. Xander has left work early to get Dawn and is currently at the Magic Box with Anya. They are sort of avoiding each other and still trying to come to some conclusion on how to treat each other. Dawn is in the back room after having been picked up from school by Xander. Dawn is complaining to Spike about not being allowed to go anywhere or be treated like an adult. Buffy is at the airport picking up Giles. They obviously haven’t seen each other since Dark Magic Willow and their greeting should be a bit awkward. Give each group maybe 5 minutes or so to roleplay, but if things get slow cut to one of the other groups.

        As each group is talking they are all attacked by seeming muggers with strange knives. The attacks continue until almost everyone is hit by the blades and then the attackers back off and flee. Buffy and Giles will be attacked by the most. These are humans and if any are captured the police should be called. Any prisoners will claim they are desperate for money. Any further questioning will lead to the mugger in question suddenly collapsing to the ground as if their bones have turned to jelly, which is exactly what happened. Have at least one group come up with a knife at the end of the encounter (probably Buffy and Giles.) As a director note remember it is the cultists mission to bring back the blood of as many of the Scoobies as possible. They aren’t stupid and will pick up the blood blade of a fallen comrade and flee if necessary. You might have the first round be a surprise on Buffy and Giles and then just have the attackers flee.

        They all should meet back at the Magic Box and discuss the strange attacks. Research on the knives will discover:

1 Success Level: They are forged in an ancient style not found often today.

2 Success Levels: they are designed more to wound than kill a person.

3 Success Levels: These are ritual blades used for blood magic spells.

4 Success Levels: They are very old and probably of European manufacture.

5 Success Levels: They were last known to be used by an obscure group of greatly feared magicians known as the Order of 6.



Research on the Order of 6 will discover:

1 Success Level: They are European in origin, probably in Italy, and were greatly feared and shunned.

2 SL: They were formed in the late 1400s with personal wealth and power as their goal.

3 SL: They were hunted by the Inquisition for use of blood and black magics, but oddly with little success.

4 SL: They usually operate in cells of six members. The Order has many cells.

5 SL: Their specialty is Necromancy and they were reputed to be able to deal with all sorts of undead.



A little more research on Necromancy will give the following:

1 SL: Necromancy is the art of divining the future through the dead. It also can involve re-animating corpses as zombies or skeletons. It is considered one of the most blasphemous and abhorrent of the black arts.

2 SL: Necromancers often have to make blood sacrifices to power their spells.

3 SL: It is reputed that Necromancers of skill and power have the ability to control undead through their art, including vampires, ghosts and various obscure forms of spirits.

        At some point they should discuss what happened last night. If Willow and Tara talk about their spell going awry, Giles should be very upset. A argument concerning Willow’s continued use of magic and the dangers this represents should erupt with everyone putting in their two cents. Buffy may recall the open graves and the ritual signs and symbols. For Willow, Tara and Giles to be able to make any conclusions about these, they will need to go there and investigate directly. Depending on how this goes it could be worth a Drama Point each for the players involved.

        Buffy and Xander will also mention the open graves at some point.



Edited by: Garner at: 9/16/02 11:50:53 am
Garner
 


Episode 2: Dead of Night Act 2

Postby Garner » Fri Sep 13, 2002 11:44 am

Act 2: Into the Eyes of a Stranger

                The group heads to the cemetery and investigates the ritual and symbols. Perception + Notice are necessary to be able to copy down the site. Perception + Occultism will only yield that a magical circle was drawn and then the symbols laid along its length. It will be necessary to look in the books to ascertain what these mean. However, 4 Success Levels on the original perception check will allow them to follow the tracks if they so desire. The tracks also suggest that the creatures that rose were zombies, not vampires due to the shuffling gate.

        If the group follows the tracks they will soon scatter. They can however follow a larger group of the zombies that headed more directly in town. They did not travel very fast, and seemed to hide in a clump of trees during most of the day. Since it is now cloudy and mostly overcast they must be moving again. The tracks lead to an evening soccer or football game at one of the lighted parks. A group of six zombies is attacking as the cast arrives, people are fleeing and screaming (which the gang might hear before they actually get there.) A short fight with the zombies should result in them all being dispatched and the people saved. However, the group should realize there are a lot of zombies about and they scattered all over Sunnydale.

        At this point the director wants the group to split up. Either they should split to track the other zombies, and this will take forever with the others all separated, or some can patrol while the book types head back for a little research on the circle and symbols. You can have any NPC cast suggest the split if the group doesn’t think of this. All the director cares is to get them into at least 3 groups. Also mention that Anya has bookwork to finish at the Magic Box, and that Dawn has homework that needs to be finished for tomorrow’s class and that Tara often helps her.

        Those that follow more zombies should make Perception + Notice rolls to find a few more, which are easily destroyed (no need to play that out) since they are alone. You might want to describe a bit of the incidental carnage the zombies have caused though. Houses attacked, families ripped apart. But no brains eaten!

        Because, the shapeshifting spirits which have been following the group, they will use this time to appear as various members to try and confuse anger and further distract the cast. It can be anyone that the muggers took blood from, though Tara, Giles and Xander work best. Have the player whose character is being impersonated actually play the shapeshifter and give them the following information to work from:



        Tara: Go to Willow and tell her that you are thinking Giles may be right. That the temptation to use magic will be too dangerous, and she might be a threat to Dawn or any of the others if she continues. That you don’t know if you can trust her to use magic responsibly and that she should give it up. You would hate to make her choose between you and the magic, but you need to know she loves you and not the return of power. The ultimate goal here is to get Willow pissed at Tara, upset and hurt, and maybe even angry with Giles for butting in.



        Giles: Go to Buffy and say that you have discovered that the symbols are similar to magic that Jonathan and Andrew worked last year. Be confrontative and suggest that if Buffy had really been paying attention to her duties last year, this wouldn’t have happened. Perhaps it is time for her to find the remaining two nerds and deal with them? If Spike is present give her some grief over her continued association with him. He is obviously too big a distraction for her and that interferes with her responsibilities. Say that if she insists on being treated like a child then you forbid her from seeing Spike anymore. Stress the disappointed fatherly role and how much you believe Buffy needs to grow up. Try and get Buffy to the point where she doesn’t want to speak with you anymore and encourage a rift between Buffy and Spike.



        Xander: Say you came back early to discuss your relationship. Ask Anya what her intentions are. You are still not ready for any permanent commitment and if she can’t handle that than why is she still staying here? She’s a demon now and the Scoobies fight demons. Maybe she is hanging around because she wants more of Spike. Tell her not to worry there as Buffy has him all covered and Spike doesn’t settle for second best. Suggest that Anya would be better served out wreaking vengeance than hanging around here, after all there is no forgiveness in her otherwise she wouldn’t have become a Vengeance Demon again. If she does show signs of having feelings for Xander or wanting to get back together make it clear that you couldn’t even begin to have a relationship with her while she’s still a demon. The idea is to get her mad enough to leave.



        Director’s Note: use at least one shapeshifting spirit, preferably two, and all three if you can work it. If any of the above are NPCs than you obviously have to play out the shapeshifter’s actions. Remember that you can always have someone else be impersonated, with the goal being to splinter the group or just delay them through anger. This might be a bit difficult to manage roleplaying wise and if you think your group isn’t up to it just have the shapeshifters impersonate whichever cast members are NPCs. If the Players do a very convincing job in sewing dissention then they should be rewarded a Drama Point each. If the other players figure out what is going on before hand convincingly then they should be awarded an Experience Point each.



        Researching the ritual is relatively easy and success will tell them that the circle is a variation of Solomonic magic used to raise spirits or perhaps the undead and thus necromantic in nature. The circle protects the caster’s from the summoned creature’s wrath since they can’t cross the circle. The symbols raises the dead that died suddenly and have a particular hatred for the living due to their untimely demises. It does not seem to specifically control them and the zombies would be left to their own devices. It was done with great skill and fairly quickly suggesting a powerful foe. It is also obvious from the layout that six members were involved, as was a human sacrifice. If they check no one has been reported missing in Sunnydale in the last few days. It they investigate the sacrifice more this line is obviously a dead end since the sacrifice was brought from LA. Note that the body was taken to be raised later and so has not been found. These guys are a serious threat. Have Willow make a straight intelligence roll to think up looking in the Codex for a counterspell of some sort. Willow and Tara might be able to dispel the magic animating the corpses and Tara might be able to learn a spell to make it easier to track down the remaining zombies. Research in the Codex will require an Intelligence + Occultism role as per the standard spell research rules.

Director’s Note: Dismiss Undead is presented at the end of this adventure.

        Willy will also have some info if anyone asks him: That some new magicians are in town and that the locals are all in hiding or out of town. The vampires especially fear being controlled or taken over which these guys seem to be able to do, and that any vampires who have seen them say they stink of blood magic. Once they have some of your blood their spells are almost impossible to resist. Spike’s street contacts will get something similar. Either should also mention that as a matter of fact there is a rumor of a new guy from Europe in town, staying at one of the nicer hotels who some have seen in the cemetery last night carrying a white (bone) wand.

        Investigation of the last man will result in the name Simone Charret, but no real background on who he is, though if the Watchers are consulted they believe he is a necromancer who was last in Egypt or the Mediterranean area and that he has been associated with several necromantic groups, but never stays with them for long.

        The Act should end with Spike, Willow, and Tara all sensing a spell being cast from the cemetery. (Perception + Occult roll) It is definitely necromantic in nature (which why Spike can also sense it) and spreading throughout the town. It seems to be centered at the ritual point the group just investigated earlier.

        As an alternative have the investigation of Simone divulge that he has left his hotel at sundown and that various people/vamps/demons saw him go back to the cemetery with the open graves.



Garner
 


Episode 2: Dead of Night Act 3

Postby Garner » Fri Sep 13, 2002 11:46 am

Act 3: I Gotta Bone to Pick With You

        At the cemetery Simone is indeed casting a spell. The group is likely to interrupt, and Simone will plead with them not to interfere, but they probably will anyway. Initially Simone will try and get the group to leave as it is dangerous in the cemetery at this time. He will say that this is no place for young adults and that they should go home. (Keep in mind that though Simone knows what a Slayer is and has met some, he does not know that Buffy is the Slayer nor would he recognize her anyway. He assumes they are just a bunch of college students dating or taking a shortcut.) Once convinced that Buffy is the Slayer and that they are hunting the zombies as well he will tell them that he is indeed a necromancer, but not one of the Order of 6. He is a solitary practitioner who has been following the Order of 6 for some time and is here to try and stop them. He is not entirely certain what they are up to but they can talk about that later. Right now he was summoning the zombies so that he could lay them back their graves. Now, thanks to the group, they are returning, but will have to be destroyed. On cue, the zombies start shambling forward. Have a nice fight here, everyone should get to chip in, and eventually the zombies will all be defeated.

        GM Sidebar: Simone Charret: Simone is a Frenchman age 56. He is 5’9" with short black hair and a neatly trimmed beard and mustache that is shot through with gray. He wears dark clothes that seem dress casual, and good for moving about in cemeteries.

        His parents were killed by vampires when he was 12 and he vowed that he would do anything he could to try and avenge their deaths and see that no one else suffered a similar fate. This vow and research into the nature of vampires eventually led Simone to the occult and specifically the practice of necromancy. Simone reasoned that one who could divine the future through the dead might be able to predict when and where the undead would appear, and through necromantic powers befuddle them long enough to dispatch them. He could also raise the spirits of those slain in unusual circumstances to discover if vampires were involved. That such practices are viewed as abhorrent and blasphemous by most, or that his soul could be at risk, did not faze Simone. He quickly mastered Cornelius Agrippa’s Fourth Book, the Heptameron, Ebenezer Sibley’s works and then continued on into more dangerous grimoires like Red Dragon and Edward Kelley’s secret journals and beyond. When he was skilled enough at this darkest of arts, he went back to his home town where his parents were killed and raised their spirits to find out who it was that killed them. He then hunted and killed the vampires, exposing them to the sun’s purifying rays.

        Since that time Simone has continued to learn and traveled Europe and the Mediterranean helping people and hunting vampires. He discovered the Order of 6 quite by accident, stumbling on one of their necromantic operations. Simone quickly concluded that these were they type of men and women who reveled in the dark arts and had signed infernal pacts with various dark forces. Simone won the initial magical confrontation, but was injured in the process and made a powerful enemy out of the Order. Of course Simone has heard of the Slayer and even met one (Nikki) over twenty years ago while traveling in New York. He respects the power and purpose of the Slayer, but feels that most do not travel far enough to help those in remote areas. He continues to despise those that use dark arts for their own purposes, and maintains a deep seated dislike for vampires. Although driven and determined, possessing an iron will, Simone is not entirely a hardened hunter and still enjoys much of life, having a great weakness for dance and ballet as well as a love of cooking. Once Simone’s trust is won, he can be a valuable ally.

        Simone knows that the Order of 6 have come upon some ancient text gathered by the Inquisition that mentions a dead god which is yet not destroyed and which will rise again. In Egypt through a ritual summoning the servants of one of the Egyptian Gods (he is not sure which) they discovered that there is a dimensional gash in Sunnydale, and that through it they may access the power of this dead god and elevate themselves to near deific levels. He knows that besides the ability to raise the dead, command almost any undead, the Order is especially good at blood magics. Their spells are definitely evil in nature as they all involve blood let from themselves or more usually unwilling sacrifices. This gives their magic great power and effectiveness. Simone has long held that this could be a weakness, but has never been adept at the lighter magic that would be required to take advantage of this.

On any perception check both Willow and Tara will detect the aura of Dark Magics all about Simone. Note, Simone’s eyes never turn black when he casts.



        After the fight Simone will head back to the Magic Box with the group.

        This might be another good spot for a discussion on the nature of magic and what it is that Simone is doing, dark magic or not? He will tell the cast what he knows concerning the Order, their research, the dimensional tear and that he believes they seek to use their power over the dead and undead to absorb its power, making themselves into demi-gods. He fears the Order is almost ready to start the final ritual. (See sidebar for more details.)

        At this point everyone should be thinking Hellmouth. They might decide to go there and check it out. If not, have Spike, Simone, Tara, Anya and Willow sense (Perception and Occultism) that something is being done to the Hellmouth.

        When they go to the Hellmouth in the basement of the new High School, they will find what looks like six robed necromancer types in a big circle casting a spell to open the Hellmouth. A fight should ensue, three of the "necromancers" are vampires under control of the Order, the others are the three shapeshifters that impersonated various of the Scooby gang. This might come out during the fight. At the director’s option the Shifters might actually change shape to help sow dissension. The blood sprits have the same physical stats as the character they are imitating.

After the group wins they might start to doubt these were really the necromancers they were looking for. As they leave the high school and are away from the Hellmouth a bit, Simone will sense that another necromantic spell was completed while they were occupied. He thinks it was at one of the other cemeteries. (If anyone asks Simone sensed this spell because it is similar to what he does. The Scoobies only sensed his spell because it affected the entire town, trying to draw the zombies back. This one was more localized.)

        He can lead the group there and see more open graves, even greater numbers than at the previous cemetery. Looking at the tombstones will show the these were the Knights of Byzantium which Glory killed. Simone turns to the group and says that he senses another use of blood magic and necromancy to create a portal at...

        He is cut off as a formerly shapely hand thrusts out of his chest. His body will fall to reveal the rotting, undead form of Glory standing behind him. Director’s Note: You do not HAVE to kill Simone here, the choice is yours. If you want to use him again in a future adventure or have him as a sort of recurring character use the following instead: Simone’s words turn into a shriek as he suddenly goes flying through the air, hitting headfirst with a sharp crack against one of the tombstones about twenty feet from where he stood. In his place is the smirking, rotting, undead form of Glory. Simone suffers from a cracked skull and concussion in this case and once taken to the hospital will not wake up until after the adventure is over. Even Tara’s healing will fail to fully revive him and she should be told that injuries involving the brain are the most tricky to repair. The main point here is that he should be incapacitated after Glory’s attack.

        The former HellGod attacks and knocks Willow and Tara for loop and then beats on Buffy. During the fight Glory should taunt Buffy that there is no way she’ll win this time and that Glory will not be so forgiving to her friends. "The little red haired witch will be the first to be torn apart!" (go ahead and have a short fight here, but don’t have Glory kill anyone!) She stops when she comes across Giles and suddenly reverts to an undead Ben form. Ben will stare wide eyed at Giles and declare, "You killed me! In cold blood when I couldn’t resist! Murderer!"

        At this point Ben will run for it, and is surprisingly fast. If anyone chases and gets close have Glory take over again and zip away laughing that they’ll meet again when she’s stronger.



Garner
 


Episode 2: Dead of Night Act 4

Postby Garner » Fri Sep 13, 2002 11:48 am

Act 4: Bring Out Your Dead!

        The group should deal with the revelation that Giles killed Ben. How do they feel about that? How do Buffy, Willow and Xander react? Have the group play this out and if any cast members are NPCs have them act outraged if necessary to get things started. A comparison of Giles actions and those of Willow’s should come up.

        While this discussion occurs the group will probably return to Magic Box to research the possibility of another portal and maybe check with Willy or Spike’s contacts. Willow and Tara should be looking up blood magic and how to protect against it in the Codex (have them role Intelligence + Occultism as normal) The players might hit upon the point where Buffy made the ultimate sacrifice in The Gift. If not Willy knows things have been especially dangerous in that section of town and that there have been whispers of an army of undead moving about in that location wearing armor and carrying swords. If the players do not go to Willy’s or hit on the solution, have Clem show up seeking the Slayer and protection. While he was out looking for food he saw a large number of desiccated Knights heading towards the former work site and tower that collapsed last year. He fears that whoever is controlling them is planning something big.

        After some nervous looks the group should end up going to that spot where they will discover that the tower is still not rebuilt. The area where the portal once was does glow faintly and shimmers as symbols flash into being around it. Have the players make Intelligence + Occultism to realize it is being opened slowly (duh!) but is not fully open yet.

        Unfortunately the remains of the Knights of Byzantium now guard the location. There are probably about 50 Knights all told, though they are spread out in groups of seven to eight to patrol the surrounding area. The Knights still wear their armor, tattered tabards and carry their rusted and pitted weaponry. Their flesh is mostly gone though that which remains seems stretched, glows a faint greenish, and has an iron-like consistency. The players will have to fight through the skeletons to get at Order. They can try and sneak by, but the Knights sense the life force of the living and this should be very hard. ALL of the characters would need to make Dexterity + Crime (or Acrobatics) rolls at 6 levels of success for this to succeed. If they don’t one group of Knights will attack them. Other groups will show up every 4-5 rounds or so.

Director’s note: the idea here is for the group to be challenged by the Knights, not easily defeating them, but not overwhelmed or forced to use all their drama points. Keep this in mind when you have the Knights attack the group and as more are added in. Some can be too far away to get back in time. You can also use or not use the Knights’ drama points to make things closer or not.

        The Knights also blame Buffy for their deaths. They whisper as they fight that it was the Slayer’s fault they died. If the Key had been destroyed, none of them would have died. A few who Buffy killed directly will murmur incessantly, "You killed us, we fought for the Lord to protect the innocent and yet you killed us."

        Buffy should have to make some Willpower checks here or lose a dexterity point for each failure. Any points lost will return once the Knights are defeated.

        As the Knights are finally being dealt with, Glory will reappear more stylishly dressed, though her flesh is still pocked and rotted and she is definitely undead. She says, "Ready for round 2? Cause this time you don’t have a hammer!"

        Even if the group sneaks past the Knights, Glory, who is near the Order at the center of the debris that is left of the tower, will still find them before they reach the center and the Order. They cannot sneak by her and the Knights will show up every 4 rounds or so.

        Glory should be too strong for Buffy and Spike, but Willow and Tara acting together should be able to use the spell they learned in the Codex to dispel the spell that brought her back. A very powerful dismissal as it were. This will require them to work together (Perception + Occultism again) for two rounds and then cast the spell. A total of 8 Success Levels are necessary to succeed or they have to start all over and try again. The others will need to keep Glory off of them for the preparation rounds as the spell takes more time in Glory’s case than it did with any of the skeletal Knights.

        After dealing with Glory the group will crawl through the ruins and find the Necromancers standing in a cleared out area (the Knights pushed the debris to the side earlier) beneath the glowing portal. They are standing in a Solomonic triple circle similar to the one from the introduction, and will easily hear the group approach as the rubble shifts and clatters beneath them. The Order will sense a dark and familiar aura around the group. One of them will say, "Death is all around all of you! It permeates your pitiful beings and actions. Few of you are innocent now!"

        They will then each pull out one of the knives from the first act and use it to quickly cast a spell which results in a black cloudy skeletal torso in the classic image of death in thin tattered robes wielding a scythe to suddenly form around the cast. Anyone who has taken a human life is completely helpless, no rolls are made. The death image will start to draw their energy into it’s scythe, reducing their Life Points by 1/6 of each person’s original total each round. Xander and Dawn can try and attack it, but it will ask them why they defend those that have killed? Meanwhile Tara, who also has not killed a human and who still has a divine spark left in her, should be told that she thinks she might be able to drive off the image that assails the group. She will need to make a Willpower + Occultism role with 8 successes to succeed! If Xander and Dawn do a good job defending the group’s actions, and they can also roll Intelligence + Influence to aid in this, but make the players actually come up with some valid arguments, then the image’s power will weaken a bit making it easier to dismiss. Reduce the total successes Tara needs to 5 or 6 depending on how good a job they did. If Tara is successful the image will fade back to a nebulous black cloud which will re-enter the rest of the party and restore any lost hits the image took. Buffy only will also hear a whispery voice say, "No one eludes me thrice."

        At this point the director has two options with where to go.

Option A: The cast can fight the necromancers. Their circle protects them from missile weapon attacks, deflecting aside any shots at them with ease. The group can try and cross the circle, but will be repelled by a shimmering blood red wall that will contain a vague image of the person trying to cross and they will take a D10 damage. A Perception + Notice roll, 3 successes will note that there is a blood red symbol drawn along the circle, one for each of the cast who was damaged in the first act. If someone was not damaged, they can get through on a contested roll: Willpower + Influence versus the leader’s Intelligence + Occultism.

        Otherwise to get through the group must break the circle. This can be done in several ways, but keep in mind none of the group should be able to physically cross the circle and just smudge it with their foot! They could try kicking dirt over the circle. A fair amount will be needed to actually cover it and the Order can summon a small breeze to try and keep the dirt at bay. A beam or some concrete can be tossed over the circle itself or maybe swung into the ground in front of the circle to obscure it. That will work though keep in mind anything thrown at the necromancers directly or used as a missile weapon will be deflected away from the circle. Buffy can’t just toss an I-beam at the Order and get the circle by default. Finally Willow and Tara could try and transmute the air into water to try and wash the circle away. That should also work. A big wind won’t work as the effects won’t carry through the circle, it could be an attack on the occupants. However, a large amount of water created above it will pass through since it is obviously not dangerous. Also remember while the group is trying to figure this out one or two of the Order could be using spells on them, though most, if not all, should be continuing the chant to open the portal.

        Option B: The necromancers to finish their spell as the players come upon them. (Of course this could also occur if they can’t think of a way to get through the magic circle. Don’t help them with that either, it’s not the end of the world if they fail, this time.) Describe a ball of whitish energy similar to that seen in The Gift only tinged with a blood red color. A fetid wind will pour out of the opening and everyone must roll Dexterity + Acrobatics with 4 successes or be blown to the ground. A distant hissing and slithering will be heard and the sound of something humungus shifting in some liquid will also carry through the clearing. The Order will raise their arms to intone their spell only to find that the power they seek is too terrible and strong for their human forms to contain. Sickish green-blue tendrils that resemble a bundle of snakes with dead white eyes will shoot out of the portal and into each necromancer. Their bodies will rapidly bloat, rot and decay as if they had been floating at sea for days, and then fall to the ground with terrible liquidy squelches as they lose all coherency. Leviathan’s power is too much for any mortal to contain!

        Whichever option is chosen, the cast will still have to deal with the either partially opened gate, or one that is fully open. Impress upon them the need to act quickly before more tendrils or something worse comes through. They might even here the sound of something big and serpentine splashing towards their world.

        The only way to shut the tear is by using Dawn’s blood. It was hers that truly opened it and only hers can truly close it. An Intelligence + Occultism role here will give this fact if none of the players actually comes up with it. At this point Buffy may object but Anya or Spike should realize that blood is necessary. If Dawn’s player figures this out on her own then the Director should award her two extra Experience Points and possibly an extra Drama point if it is played well. Not a lot mind you, just a single point of damage or so from a shallow cut on the hand or arm. It will take Willow, Tara and Giles acting as a circle of three to fully close the rift. Dawn is necessary for the blood, but everyone else is mostly there to watch. Have each of the principles role Willpower + Occult with the group needing 14 total successes to close it. If they fail, more of Dawn’s blood is needed, a full 5 points worth and they can try one more time with the total necessary up to 16. Failure again should lead to everyone dieing and the power of Leviathan bursting forth into the world. Which may or may not herald the apocalypse.



Garner
 


Episode 2: Dead of Night Epilog

Postby Garner » Fri Sep 13, 2002 11:50 am

Epilog



        On the way back group should have to discuss what the death spirit said. Are they all guilty and deserve to be punished? Was the blood magic that they used evil or not? Does Willow feel any greater urge to cast dark magics? Any of the NPC cast members could start this discussion by worrying about the black shadow that oozed back into them. Players that do this well should be awarded an extra Drama point.

        As they walk and talk they come upon a small black and white kitten crossing the street and a car veers to hit it. Dawn sees this first and before the car can hit it have her make a Willpower + Wild Card (which is now a 3) roll. If successful it somehow seems to make a fantastic leap out of the way of the oncoming car and yet lands very gently amidst the group. Dawn should realize that she did something but doesn’t know what and looks scared. Anyone who makes a Perception + Notice check with 5 successes might also note that something unnatural did occur. While the group stares at the rescued kitten, Tara immediately swoops it up, dubbing it Miss Kitty Fantastico 2.



        END



Wrap-up



Upon completing this Episode, Cast Members should be awarded a base three-five experience points with bonuses as described above.



Drama Points can be given out according to the guidelines given in the BTVS RPG Core book, also with bonuses as described above.





Supporting Cast Descriptions



Name:        Order Thugs (the muggers)

Motivation: to carry out the orders of the Order of 6 and get paid.

Critter Type: Human

Attributes: Strength 3, Dexterity 3, Constitution 3, Intelligence 2,

Perception 2, Willpower 2

Ability Scores: Muscle 12, Combat 13, Brains 10

Life Points: 40

Drama Points: 4

Qualities: Hard to Kill 2

Drawbacks: None

Special Abilities: None. Note they carry the special knives given to them by the Order of 6.

Name                Score        Damage        Notes

Big Knife        10        10                Slash/stab

Dodge                10        -                Defense action

Punch                7        6                Bash





Name:        Animated Zombie

Motivation: to show the world their hatred and violence.

Critter Type: Zombie

Attributes: Strength 4, Dexterity 2, Constitution 3, Intelligence 1,

Perception 2, Willpower 2

Ability Scores: Muscle 14, Combat 11, Brains 10

Life Points: 38

Drama Points: 0-2

Qualities: None

Drawbacks: None

Special Abilities: Aren’t destroyed till -25 Life Points, Parts continue to crawl and move if amputated.

Name                Score        Damage        Notes

Choke                11        3                Must Grapple first, Defend at -2

Dodge                11        -                Defense action

Grapple        13        -                Resisted by Dodge

Punch                11        8                Bash





Name:        Skeletal Knights of Byzantium

Motivation: Serve the Order of 6

Critter Type: Animated Skeletal Undead

Attributes: Strength 6, Dexterity 4, Constitution 5, Intelligence 2,

Perception 4, Willpower 3

Ability Scores: Muscle 18, Combat 15, Brains 13

Life Points: 69

Drama Points: 2-3

Qualities: Hard to Kill 5

Drawbacks: None

Special Abilities: Chain Mail: armor value 6



Name                Score        Damage        Notes

Sword                11        24                slash/stab

Parry                11        -                -2 vs missile wpns

Dodge                11        -                Defense action

Punch                9        12                Bash





Name:        Order of 6 Necromancer

Motivation: to become a demi-god through stealing a dead god’s power

Critter Type: Human

Attributes: Strength 3, Dexterity 3, Constitution 4, Intelligence 6,

Perception 4, Willpower 7

Ability Scores: Muscle 12, Combat 12, Brains 17

Life Points: 50

Drama Points: 5

Qualities: Occult Library 5, Hard to Kill 3, Nerves of Steel, Sorcery 9 (+5 Spellcasting)

Drawbacks: Adversary (Church, Wiccans, others) 3, Attractiveness -1

Special Abilities: Various Necromantic and Blood Magics.



Name                Score        Damage        Notes

Sword                6        12                slash/stab

Parry                6        -                -2 vs Missile Wpns

Dodge                6        -                Defense action

Punch                5        6                Bash

Magic                21        Varies                By spell





Name: Glorificus (Glory)

Motivation: to kill the Slayer, her friends and then everyone else

Critter Type: God in an undead human body



Glory’s stats can be found in the Buffy the Vampire Slayer RPG Core Rule Book.

The major difference is now she is an undead corpse. She has all qualities and drawbacks associated with being undead.



Name:        Simone Charret

Motivation: to avenge parents deaths by killing vampires

Critter Type: Human

Attributes: Strength 4, Dexterity 4, Constitution 4, Intelligence 6,

Perception 5, Willpower 6

Ability Scores: Muscle 14, Combat 15, Brains 17

Life Points: 57

Drama Points: 10

Qualities: Attractiveness +1, Hard to Kill 5, Nerves of Steel, Occult Library 4,

Sorcery 8 (+5 Spellcasting),Contacts 4 (Twilight Order, House of Thanatos).

Drawbacks: Adversary (demons, vampires, Order of 6, others) 4, Obsession 2,

Honorable 1, Recurring Nightmares 1

Special Abilities: Necromantic and other spells



Name                Score        Damage        Notes

Sword                9        16                slash/stab

Decapitate        4        16                x5

Parry                9        -                -2 Missile Wpns

Dodge                8        -                Defense action

Punch                8        8                Bash

Magic                18        Varies                By spell

Stake                9        8

Through heart        6        8                x5 vs vamps



New Spells



Boiling Blood

Quick Cast: Yes

Power Level: 6

Requirements: A command word and a drop of blood from the target in line of sight.

Effect: This spell causes the target’s blood to boil within their veins. The target must make a contested Constitution (not doubled) role against the caster’s magic or suffer 1/3 of their total hits as damage. Thankfully this spell may only be cast once per target. The effects last for a number of turns equal to the caster’s sorerery levels.



Dismiss Undead

Quick Cast: Yes

Power Level: 5

Requirements: A chant calling upon the gods and goddesses of light (Seker for Egyptian myths or Brigit for Celtic for example)

Effect: This spell breaks a necromancer’s control over undead minions. The caster(s) must make a successful task check versus the necromancer’s sorcery level for each target creature. Multiple undead may be so dismissed, but with a -1 penalty per creature over 1 attempted. If successful the undead monster is returned to it’s natural state, a normal corpse.



Slivers of Bone

Quick Cast: Yes

Power Level: 4

Requirements: A command word and a bone wand

Effect: This spell fires out a bone spike at a person. Sorcery levels are used to determine to hit and the spike does that same damage as a stake. It is not however wood and can’t dust vamps.





New Drawbacks



Geas

1-5 point Drawback



A Geas (Gesa) is a magical taboo that has it roots in the Celtic tradition. A cast member must always follow her Geas or a calamity will occur. The nature of this calamity should be up to the director, but it should never personally be life threatening. Unlike a curse the Geased person can violate the taboo by force of will, but must pay the price.

A Geas of 1 point is something the character is never likely to break, such as never owning a black cat. A 5 point should be something that the cast member cannot avoid, such as always accepting any invitation to dinner offered.

The player and the director can work out the details of the Geas. How did the cast member become Geased? Is it magical taint? Karmic debt? They must also figure out how the Geas needs to be paid off. The director should not allow the player to "buy off" the Geas with points, they must actually do something; like lay the bones of a long dead relative to rest, or travel to some distant land and bring back some water from a sacred stream. Or maybe there is a time limit, such as when they reach their 30th birthday.



Otherworldliness

1 point Drawback



There is something about you that is just not right. You have the taint of another world, dimension or plane. While this is not a problem under most normal circumstances, how often does that happen? Other otherworldly characters and creatures can detect this on you making it impossible for you to pose as 100% human. This is often most associated with returning from the dead (such as Buffy and Tara) or spending most of your time on another plane (like Fred). Note: Demons and Vampires that are ‘native’ to the Earthly plane do not have this drawback nor do they detect it on others as well as ‘out of towners’. To others with this drawback it also gives the cast member a –1 penalty vs. their Notice checks against you. Conversely the cast member gains a +1 bonus on Notice checks when looking for others with this quality.



Garner
 


Re: Episode 2: Dead of Night Epilog

Postby Zahir al Daoud » Fri Sep 13, 2002 3:49 pm

Heh heh heh



I like it! The new Drawbacks are cool as well. Methinks everyone loves inventing things like that. Here one of mine:



Damned (3 pt Drawback)

Your character has sold her soul. She still has possession, for now, but the time will come when the entity who did the buying will stop on by to collect. This drawback in particular puts any loved ones of the character in jeopardy, since in the Buffyverse true love has a mystical significance and can threaten this kind of pact (as happened to Gunn and Fred). What's more, the character knows she is damned. Precisely how to roleplay this is left up to the Player, but recklessness and recurring nightmares are both viable options.

"O Let my name be in the Book of Love!
If it be there I care not of that other Book above.
Strike it out! Or write it in anew, but
Let my name be in the Book of Love!"

--Omar Kayam

Zahir al Daoud
 


Last Second Addition: Anya

Postby WebWarlock » Mon Sep 16, 2002 9:32 am

Director’s Note: Anya poses some interesting problems for Directors. Her return to demonhood has made her very powerful. She can teleport, is very difficult to hurt and not to mention grant wishes. Some Directors might want to have Anya remain a Non-Player Character (NPC), this way she can provide information as needed and also be out of the way when needed. This can always be dealt with having Anya needing to answer a call of vengeance.



Warlock

-----

Web Warlock

The Other Side, home of Liber Mysterium: The Netbook of Witches and Warlocks


Gypsy: Tom, I don't get you.
Tom Servo: Nobody gets me baby. I'm the wind.
- Mystery Science Theatre 3000

WebWarlock
 


Update

Postby WebWarlock » Mon Sep 23, 2002 10:29 pm

The PDF file has been added for Episode 2.



Enjoy!



Warlock



-----

Web Warlock

The Other Side, home of Liber Mysterium: The Netbook of Witches and Warlocks


"It is great to be known, but it's even better to be known as strange." - Takeshi Kaga.

Edited by: WebWarlock at: 8/1/03 6:30 am
WebWarlock
 


Episode Two

Postby Zahir al Daoud » Tue Sep 24, 2002 8:51 am

*does a little dance of celebration*

Zahir al Daoud
 


Re: Episode Two

Postby Kirylyn » Tue Sep 24, 2002 10:34 am

oooh, thank you, thank you!!



its been great reading over the episodes.



but I'd like to make a small request for the sake of my printer cartridge.



Can we change the backgrounds on the opening and ending pages?? I think I used up a whole cart printing those two pages out :( (inkjets)



otherwise, anxiously awaiting episode three!!!



Kiry







Don't take your organs to Heaven;

Heaven only knows we need them down here

http://www.shareyourlife.org

Kirylyn
 


Re: Episode Two

Postby WebWarlock » Tue Sep 24, 2002 11:38 am

Kirylyn,



I kinda like the black backgrounds myslef, but I'll tell you what. I can make printer-freindly ones.



We are editing Episode three now. It is is written by Kirk Baldridge, he has lots of great fics here in Pens.



Warlock

-----

Web Warlock

The Other Side, home of Liber Mysterium: The Netbook of Witches and Warlocks


"It is great to be known, but it's even better to be known as strange." - Takeshi Kaga.

WebWarlock
 


Episode 3: Serpent of Destiny

Postby WebWarlock » Sun Nov 17, 2002 2:29 pm

The Dragon and the Phoenix

Episode 3: Serpent of Destiny



An Episode for the Buffy the Vampire Slayer Role-playing Game



By Kirk Baldridge with additional contributions by Garner Johnson and Timothy S. Brannan.

Cover art by Shinnen.



SEE BELOW!



Warlock

-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"If you knew how she was pulled in two. There you'll find her tuggin' at the moon." - Tuggin' at The Moon, David Gene Smith

Edited by: WebWarlock at: 11/23/02 9:20:57 pm
WebWarlock
 


Re: Episode 3: Serpent of Destiny

Postby Zahir al Daoud » Sun Nov 17, 2002 3:36 pm

Oh cool! I can hardly wait!

"GOD created Man in his own image. Man, being a gentleman, returned the courtesy." -Voltaire

Zahir al Daoud
 


Re: Episode 3: Serpent of Destiny

Postby The Grey Elf » Wed Nov 20, 2002 2:32 pm

What's the ETA on this? I'm collecting these :)

-----------------------------

The Grey Elf

Grand Megaversal Abberrant Overlord

http://www.grey-elf.com/

drizzt@grey-elf.com

-----------------------------

"You...yeah, you. Come over here. You're a bad guy, right? Yeah. Well, just so you know: I'm going to kill you. We clear on that? Good. Nice talking to you. Good night."

The Grey Elf
 


Re: Episode 3: Serpent of Destiny

Postby WebWarlock » Wed Nov 20, 2002 10:37 pm

This week.



I want this up by Friday. Typically I shoot for Fridays. Not every Friday mind you. ;) But posted on Friday and the PDF is usually read the next Monday. The episodes allways appear here first.



I have seen your page in the past Drizzt. Did you ever see my MST3k: Dark Dungeons parody? Looks like it would be right up your alley!



You all will also be happy to know that the next episode is already in edit stage and I could even get some artwork from it by next week.



I might even include a "scenes for next episode" at the end of this one since the next two eps are part of my "sweeps" period. :lol



Warlock

-----

Web Warlock

The Other Side,
home of Liber Mysterium: The Netbook of Witches and Warlocks


"I am just a worthless liar. I am just an imbecile. I will only complicate you. Trust in me and fall as well. I will find a center in you. I will chew it up and leave, I will work to elevate you just enough to bring you down. Trust me. Trust me." - Sober, Tool

WebWarlock
 


Re: Episode 3: Serpent of Destiny

Postby The Grey Elf » Thu Nov 21, 2002 1:09 pm

Sweet!



No, I don't think I've seen your MST3K "Dark Dungeons." I'll have to take a look sometime!



P.S. I plan to use these as Season 2 of my own Buffy series (with some modifications; my players are running original characters).

-----------------------------

The Grey Elf

Grand Megaversal Abberrant Overlord

http://www.grey-elf.com/

drizzt@grey-elf.com

-----------------------------

"You...yeah, you. Come over here. You're a bad guy, right? Yeah. Well, just so you know: I'm going to kill you. We clear on that? Good. Nice talking to you. Good night."

The Grey Elf
 

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